Author: gerard_
Date: Tue Nov 25 11:52:21 2008
New Revision: 6381
URL: http://svn.gna.org/viewcvs/warzone?rev=6381view=rev
Log:
Make sure we use a Power of Two texture for the lightmap, and that we do
glDisableClientState(
GL_TEXTURE_COORD_ARRAY) even when the map doesn't have any decals.
Author: gerard_
Date: Tue Nov 25 15:10:12 2008
New Revision: 6382
URL: http://svn.gna.org/viewcvs/warzone?rev=6382view=rev
Log:
Specify the correct range to glDrawRangeElements and add some debug output.
Modified:
branches/terrain/src/terrain.c
Author: evilguru
Date: Tue Nov 25 20:06:06 2008
New Revision: 6383
URL: http://svn.gna.org/viewcvs/warzone?rev=6383view=rev
Log:
Update the Xcode project for the terrain branch to allow compilation on OS X.
Modified:
branches/terrain/macosx/Warzone.xcodeproj/project.pbxproj
Author: gerard_
Date: Tue Nov 25 21:49:16 2008
New Revision: 6384
URL: http://svn.gna.org/viewcvs/warzone?rev=6384view=rev
Log:
Water! This will use some more fillrate from your graphics card. The water is
drawn using two additive wave
textures which move in opposite direction.
Added:
Author: muggenhor
Date: Wed Nov 26 00:53:44 2008
New Revision: 6385
URL: http://svn.gna.org/viewcvs/warzone?rev=6385view=rev
Log:
Fix compiling on MSVC:
* Use C89 style variable declarations (i.e. at the beginning of scope-blocks)
* Use a proper set of #include paths
This should fix #160,
Author: evilguru
Date: Wed Nov 26 01:49:02 2008
New Revision: 6387
URL: http://svn.gna.org/viewcvs/warzone?rev=6387view=rev
Log:
Fix compilation of betawidget after the source move.
Modified:
trunk/lib/betawidget/src/widget.h
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Warzone-commits