There are some variables declared not at the beginning of the block in r599
(mem.c - memFree() ). This will break compilation with comilers that are not
C99 conform, like MSVC.
Troman___
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On 1/5/07, Troman [EMAIL PROTECTED] wrote:
There are some variables declared not at the beginning of the block in
r599 (mem.c - memFree() ). This will break compilation with comilers that
are not C99 conform, like MSVC.
Troman
yea,mingw+GCC compiles 599 without any
On Fri, 05 Jan 2007 12:20:31 -0500 Troman [EMAIL PROTECTED] wrote:
There are some variables declared not at the beginning of the
block in r599 (mem.c - memFree() ). This will break compilation
with comilers that are not C99 conform, like MSVC.
Troman
I was just about to post about that. :)
On Fri, 05 Jan 2007 12:41:35 -0500 The Watermelon
[EMAIL PROTECTED] wrote:
Some interesting 'magic' numbers I found when I was
browsing/changing the
structure.c(to add new building/functionality):
1.the commander cap is 10 per player(I changed it to #define)
2.the construct droid cap is 15 per
Troman schreef:
There are some variables declared not at the beginning of the block in
r599 (mem.c - memFree() ). This will break compilation with comilers
that are not C99 conform, like MSVC.
fixed in r602.
--
Giel
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You also have to remember that if you do increase it, and people
get up to that many units, the game may becomes a slideshow.
Depending on system of course.
Do we have a minimum requirement for this game that we are sticking
to?
I think the current bottleneck of overall performance is the
Just taking a look into the current sound libs.
And of course we're using OpenAL there. So why should we actually when
using OpenAL, erm actually erm, use it
When looking at lib/sound/openal_track.c:sound_SetObjectPosition() I'm
getting a headache.
Rather than just simply setting the
I doubt anyone has even looked at that code much. If it looks like
you can improve it, then why not.
I don't see that on the tasks list. Then again, I don't see GUI
overhaul on it neither.
On Fri, 05 Jan 2007 18:10:25 -0500 Giel van Schijndel
[EMAIL PROTECTED] wrote:
Just taking a look