On Fri, 05 Jan 2007 12:41:35 -0500 The Watermelon <[EMAIL PROTECTED]> wrote: >Some interesting 'magic' numbers I found when I was >browsing/changing the >structure.c(to add new building/functionality): > >1.the commander cap is 10 per player(I changed it to #define) >2.the construct droid cap is 15 per player(I changed it to >#define) >3.the max number of units a player can have at one time is 300 per >ai/human player in mp and 100 for human player 999 for all ai >players in sp >campaign > >I think 300 is probably too small for a mod with infantry and >other mobs of >smaller/weak/cheap units.Maybe we should increase the caps a >bit,since wz >zoom level/max number of units on screen/units scale is much more >'epic' >compare to other ones who claimed their 'gangfight' as >'cinematic/epic >battle'.
You also have to remember that if you do increase it, and people get up to that many units, the game may becomes a slideshow. Depending on system of course. Do we have a minimum requirement for this game that we are sticking to? Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
