On Fri, 05 Jan 2007 12:41:35 -0500 The Watermelon 
<[EMAIL PROTECTED]> wrote:
>Some interesting 'magic' numbers I found when I was 
>browsing/changing the
>structure.c(to add new building/functionality):
>
>1.the commander cap is 10 per player(I changed it to #define)
>2.the construct droid cap is 15 per player(I changed it to 
>#define)
>3.the max number of units a player can have at one time is 300 per
>ai/human player in mp and 100 for human player 999 for all ai 
>players in sp
>campaign
>
>I think 300 is probably too small for a mod with infantry and 
>other mobs of
>smaller/weak/cheap units.Maybe we should increase the caps a 
>bit,since wz
>zoom level/max number of units on screen/units scale is much more 
>'epic'
>compare to other ones who claimed their 'gangfight' as 
>'cinematic/epic
>battle'.

You also have to remember that if you do increase it, and people 
get up to that many units, the game may becomes a slideshow.  
Depending on system of course.

Do we have a minimum requirement for this game that we are sticking 
to?







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