Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
> On 2/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > Would not displaylists be better for this game?
> > I am not sure but I think I read it was noid and rodzilla who
> > ported the d3d stuff to openGL.
>
> displaylists is even worse
Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
> On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> > Dennis Schridde schreef:
> > > Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
> > >> that empty config bug is mingw related,it's a potential bug in those
> >
> > static
>
Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel:
> Dennis Schridde schreef:
> > Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel:
> >> Dennis Schridde schreef:
> >>> Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
> that empty config bug is mingw related,it's a pot
On 2/15/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Would not displaylists be better for this game?
I am not sure but I think I read it was noid and rodzilla who
ported the d3d stuff to openGL.
displaylists is even worse than vertex buffer object in terms of
flexibility(which is essentia
Dennis Schridde schreef:
> Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel:
>
>> Dennis Schridde schreef:
>>
>>> Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
>>>
that empty config bug is mingw related,it's a potential bug in those
static linked .a libr
On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
Dennis Schridde schreef:
> Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
>
>> that empty config bug is mingw related,it's a potential bug in those
static
>> linked .a library or a bug of windows.But it's very hard to
>> reproduc
On Thu, 15 Feb 2007 07:46:46 -0500 The Watermelon
<[EMAIL PROTECTED]> wrote:
>I am trying to replace those opengl immediate mode stuff glBegin()
>and
>glEnd() with faster equivalent Vertex Buffer Object and Vertex
>Array.
>
>I replaced the pie_polygon function's glBegin and glEnd for vertex
>wi
Am Donnerstag, 15. Februar 2007 schrieb Giel van Schijndel:
> Dennis Schridde schreef:
> > Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
> >> that empty config bug is mingw related,it's a potential bug in those
> >> static linked .a library or a bug of windows.But it's very hard to
> >> r
Dennis Schridde schreef:
> Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
>
>> that empty config bug is mingw related,it's a potential bug in those static
>> linked .a library or a bug of windows.But it's very hard to
>> reproduce/pinpoint the problem,since the bug only happens with cer
Am Donnerstag, 15. Februar 2007 schrieb kim metcalfe:
> [quote]
> "Excellent game, shame about the documentation and not having one central
> Warzone 2100 online resource."
> I just found out that I did not include the README in the Linux package. It
> is not even installed by default...
> And he i
[quote]
"Excellent game, shame about the documentation and not having one central
Warzone 2100 online resource."
I just found out that I did not include the README in the Linux package. It is
not even installed by default...
And he is absolutely right... If someone not knowing anything about Warzo
Am Donnerstag, 15. Februar 2007 schrieb Christian Ohm:
> On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
> > In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
> > left, which I want to fix for 2.0.6 (empty config file on Windows).
>
> Any hints on that? Delaying the
Am Donnerstag, 15. Februar 2007 schrieb The Watermelon:
> On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
> > On Thu, 15 Feb 2007 12:27:27 +0100, Christian Ohm <[EMAIL PROTECTED]> wrote:
> > > On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
> > >> In the roadmap (http://wz210
On 2/15/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
On Thu, 15 Feb 2007 12:27:27 +0100, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
>> In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
>> left, which I want to
On Thu, 15 Feb 2007 12:27:27 +0100, Christian Ohm <[EMAIL PROTECTED]> wrote:
> On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
>> In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is
>> left, which I want to fix for 2.0.6 (empty config file on Windows).
>
> Any hints
On Monday, 12 February 2007 at 23:50, Dennis Schridde wrote:
> In the roadmap (http://wz2100.net/wiki/roadmap:2.0.6) only one bug is left,
> which I want to fix for 2.0.6 (empty config file on Windows).
Any hints on that? Delaying the release for a bug you don't have any
idea on how to tackle see
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