Re: [Warzone-dev] [Warzone-commits] r1428 - in /trunk/src: display3d.c map.h

2007-06-04 Thread Giel van Schijndel
Per Inge Mathisen schreef: On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Remove unused TILE_BITMASK and use INT32_MAX instead of possibly undefined INT_MAX. .. INT_MAX is defined to be the highest (non-negative) value a `signed int` (or just `int`) can have.

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-04 Thread Giel van Schijndel
Dennis Schridde schreef: Am Sonntag, 3. Juni 2007 schrieb Ari Johnson: On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sun Jun 3 17:51:56 2007 New Revision: 1440 URL: http://svn.gna.org/viewcvs/warzone?rev=1440view=rev Log: * turn some usages of

Re: [Warzone-dev] 2.0.7 again

2007-06-04 Thread Giel van Schijndel
Dennis Schridde schreef: Giel: Should we add the other config related entries (all New entries except PNG) to the Settings section, or should we move its lone entry to General as well? If you mean these two: * New: Configurable framerate limit * New: Possibility to always allow

Re: [Warzone-dev] 2.0.7 again

2007-06-04 Thread Jose Ivey
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Giel van Schijndel Sent: Monday, June 04, 2007 5:55 AM To: Development list Subject: Re: [Warzone-dev] 2.0.7 again Dennis Schridde schreef: Giel: Should we add the other config related entries

[Warzone-dev] [bug #9275] compile fails on non-existing scriptvals_parser.tab.h

2007-06-04 Thread anonymous
URL: http://gna.org/bugs/?9275 Summary: compile fails on non-existing scriptvals_parser.tab.h Project: Warzone Resurrection Project Submitted by: None Submitted on: Montag 04.06.2007 um 15:21 CEST Category: Build system

Re: [Warzone-dev] 2.0.7 again

2007-06-04 Thread BorgCube
Hi guys. I don't know if this was fixed or will be fixed until release, but enabling players to save and load campaign games would be a requirement for release in my eyes. ( https://gna.org/bugs/?9262 ) I can't check this right now, because WZ doesn't compile on my computer anymore (

Re: [Warzone-dev] Bugreport forum

2007-06-04 Thread Dennis Schridde
Am Montag, 4. Juni 2007 schrieb Kamaze: I'll arrange this tonight. Oups, read that too late. I just removed the new post ability from usual members in the BR board. I also set up a sticky notice explaining the reasons: http://wz2100.net/forum/index.php?topic=691.0 And edited the old sticky:

Re: [Warzone-dev] 2.0.7 again

2007-06-04 Thread Per Inge Mathisen
On 6/4/07, BorgCube [EMAIL PROTECTED] wrote: I don't know if this was fixed or will be fixed until release, but enabling players to save and load campaign games would be a requirement for release in my eyes. ( https://gna.org/bugs/?9262 ) I can't check this right now, because WZ doesn't

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-04 Thread Giel van Schijndel
Ari Johnson schreef: On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Dennis Schridde schreef: Am Sonntag, 3. Juni 2007 schrieb Ari Johnson: On 6/3/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Author: muggenhor Date: Sun Jun 3 17:51:56 2007 New

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-04 Thread Per Inge Mathisen
On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Now please tell me. Why should we at all want to have that size guarantee in any non-networking, non-file code ? I think we don't need it anywhere in those portions of code, so would really vote for using a plain `int` instead and leave

Re: [Warzone-dev] 2.0.7 again

2007-06-04 Thread Giel van Schijndel
Dennis Schridde schreef: Am Montag, 4. Juni 2007 schrieb [EMAIL PROTECTED]: On Sun, 03 Jun 2007 16:51:36 -0400 Dennis Schridde wrote: What we got so far: Does anyone know of nasty bugs which still need to be tracked down? I.e. serious crashes and the like. Anything else that needs

Re: [Warzone-dev] 2.0.7 again

2007-06-04 Thread Jose Ivey
Dennis Schridde wrote: Am Montag, 4. Juni 2007 schrieb [EMAIL PROTECTED]: On Sun, 03 Jun 2007 16:51:36 -0400 Dennis Schridde [EMAIL PROTECTED] wrote: What we got so far: Does anyone know of nasty bugs which still need to be tracked down? I.e. serious crashes and the like. Anything else

Re: [Warzone-dev] [Warzone-commits] r1451 - in /trunk/src: display3d.c structure.h

2007-06-04 Thread Giel van Schijndel
Ari Johnson schreef: Reverted changes from r1417 and r1421 that used 'bool' instead of 'BOOL' and thereby prevented the code from building Does this really _not_ compile ? Because it _should_ compile. (Even with a non-C99 compatible compiler). Just look at lib/framework/types.h: // If we

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-04 Thread vs2k5
On Mon, 04 Jun 2007 13:18:21 -0400 Ari Johnson [EMAIL PROTECTED] wrote: On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Now please tell me. Why should we at all want to have that size guarantee in any non-networking, non-file code ? I think we don't need it anywhere in those portions

[Warzone-dev] Current issues

2007-06-04 Thread Ari Johnson
The last time I was able to load my saved game, I still got an assert when a unit was produced at my home base while I was on an away mission. I was going to test that just now with the latest code, but there is now a crash when loading my saved game. I still don't know exactly when this

Re: [Warzone-dev] Oil anim fix patch

2007-06-04 Thread vs2k5
On Mon, 04 Jun 2007 03:11:04 -0400 Gerard Krol [EMAIL PROTECTED] wrote: My intention was Now only transparent objects are rendered by the bucket sort. (as it doesn't have any benefit for solid ones) The moving health bar was a side effect which I didn't notice. Again rendering animated

Re: [Warzone-dev] [Warzone-commits] r1440 - in /trunk: lib/netplay/netplay.h src/cmddroid.c src/cmddroid.h src/droid.c

2007-06-04 Thread Ari Johnson
On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: Ari Johnson schreef: On 6/4/07, Giel van Schijndel [EMAIL PROTECTED] wrote: I think I shouldn't have even mentioned the speed difference, since it hardly is the most important argument. What is more important in this discussion

Re: [Warzone-dev] [Warzone-commits] r1451 - in /trunk/src: display3d.c structure.h

2007-06-04 Thread Jose Ivey
Giel van Schijndel wrote: So if that code doesn't compile when using bool, please fix the above code in types.h instead of reverting back to BOOL. The only scenario I can think of is that the compiler you use claims to be C99 compatible, but doesn't provide macros: bool, true,

Re: [Warzone-dev] [Warzone-commits] r1451 - in /trunk/src: display3d.c structure.h

2007-06-04 Thread Per Inge Mathisen
On 6/4/07, Jose Ivey [EMAIL PROTECTED] wrote: In the context of the platforms WZ currently has builds for, which one uses a non C99 compliant compiler? MSVC. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [Warzone-dev] [Warzone-commits] r1451 - in /trunk/src: display3d.c structure.h

2007-06-04 Thread Giel van Schijndel
Per Inge Mathisen schreef: On 6/4/07, Dennis Schridde [EMAIL PROTECTED] wrote: - Run sed s/BOOL/bool/ on the sources. (Well, something more advanced, but you get the point.) Can we please postone all such ideas until 2.2 or 3.0? We _need_ a working 'svn blame' at the moment.

Re: [Warzone-dev] [Warzone-commits] r1454 - in /trunk: lib/widget/widget.c lib/widget/widget.h src/intdisplay.c

2007-06-04 Thread Dennis Schridde
Am Montag, 4. Juni 2007 schrieb Giel van Schijndel: Author: muggenhor Date: Mon Jun 4 20:33:36 2007 New Revision: 1454 URL: http://svn.gna.org/viewcvs/warzone?rev=1454view=rev Log: * added an additional function to lib/widget's interface: `widgSetTipText(WIDGET* psWidget, const char*

Re: [Warzone-dev] [Warzone-commits] r1454 - in /trunk : lib/widget/widget.c lib/widget/widget.h src/intdispla y.c

2007-06-04 Thread Dennis Schridde
Am Montag, 4. Juni 2007 schrieb Giel van Schijndel: Dennis Schridde schreef: Am Montag, 4. Juni 2007 schrieb Giel van Schijndel: Author: muggenhor Date: Mon Jun 4 20:33:36 2007 New Revision: 1454 URL: http://svn.gna.org/viewcvs/warzone?rev=1454view=rev Log: * added an additional

[Warzone-dev] Add back CPU delays?

2007-06-04 Thread vs2k5
As is now, WZ eats all CPU time. Even when pause. Can we add the removed SDL_Delay() calls that were take out? Friends can no longer play on laptop very long because of this. This is release builds. -- Click to compare save $100's on medical insurance, free quote

Re: [Warzone-dev] Add back CPU delays?

2007-06-04 Thread Kamaze
Well, maybe make this configurable. At game start check if someone set niceCPU to 1. If on, set the function pointer shareCPUTime = SDL_Delay; Otherwise set the functionpointer to null. This should be afaik faster than another if(){} in the mainloop. - Kamaze [EMAIL PROTECTED] schrieb: As is