base.wz contains all the MP maps, although we have an mp.wz. Why aren't the maps
in the mp.wz?
- Kreuvf
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#1641: shadows are drawn twice
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Reporter: themac|Type: to-do
Status: new |Priority: trivial
Milestone: unspecified | Component:
#1642: VTOL Factory upgrade
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Reporter: Leito |Type: bug
Status: new |Priority: minor
Milestone: 2.3 | Component: other
#1643: Failed to parse and failde to compile
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Reporter: joshua.greg...@… |Type: bug
Status: new |Priority: major
Milestone:
#1644: Add a pal_RGBA function
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Reporter: cybersphinx | Owner:
Type: patch| Status: new
Priority: major| Milestone: unspecified
#1645: Clean up loadingScreenCallback and make the bar resolution independent
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Reporter: cybersphinx | Owner:
Type: patch| Status: new
Priority:
#1646: [wip] Make qwzm pie texture loading more flexible
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Reporter: cybersphinx | Owner:
Type: patch| Status: new
Priority: major|
#1647: Declaration / include cleanup
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Reporter: cybersphinx | Owner:
Type: to-do| Status: new
Priority: major| Milestone:
On Sun, Feb 28, 2010 at 06:24:23PM -, Warzone 2100 Trac wrote:
#1647: Declaration / include cleanup
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Reporter: cybersphinx | Owner:
Type: to-do| Status:
On Sun, Feb 28, 2010 at 4:21 AM, Kreuvf kre...@warzone2100.de wrote:
base.wz contains all the MP maps, although we have an mp.wz. Why aren't the
maps
in the mp.wz?
I think it was devurandom who wanted as much MP stuff in base.wz as
possible, leaving mp.wz with only things that could not fit
#1648: Create function that finds nearest acceptable landing spot for VTOLs.
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Reporter: Safety0ff | Owner:
Type: to-do | Status: new
Priority:
#1649: Droid movement code improvement patch
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Reporter: Zarel | Owner:
Type: patch | Status: new
Priority: critical |
#1650: Patch: Landing improvements
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Reporter: Safety0ff | Owner:
Type: patch | Status: new
Priority: major | Milestone: unspecified
#1651: Remove floating point move precision
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Reporter: Per| Owner:
Type: bug| Status: new
Priority: major | Milestone: unspecified
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