Re: [warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-04-05 Thread Rene jochum
Hi, Do not hestitate to conntact me if you need players/testers. Kind regards, Rene aka Fastdeath buginator wrote: > A little update, after a few more fixes, and 1 8p game that everyone > entered OK, it seems to be working better. > > My first thought was to make a tag on Wed. night, and then

Re: [warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-02-24 Thread Fastdeath
Hi, Do not hestitate to conntact me if you need players/testers. Kind regards, Rene aka Fastdeath buginator wrote: > A little update, after a few more fixes, and 1 8p game that everyone > entered OK, it seems to be working better. > > My first thought was to make a tag on Wed. night, and then

Re: [warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-02-23 Thread Kreuvf
buginator wrote: > To help this along, I am thinking of just making a build from svn 2.3 > head, on Wed. night, and upload that to SF for some pre-testing. We > wouldn't actually tag anything. > > The only change would be to force on --debug net for this build, and > for the beta 11a release. >

[warzone2100-dev] Pre build for Wed. night, and Beta 11a to be tagged on the weekend?

2010-02-23 Thread buginator
A little update, after a few more fixes, and 1 8p game that everyone entered OK, it seems to be working better. My first thought was to make a tag on Wed. night, and then have some testing results (hopefully people would make bug tickets), but I am not sure that is the best course of action. I am