Hi,
Do not hestitate to conntact me if you need players/testers.
Kind regards,
Rene aka Fastdeath
buginator wrote:
> A little update, after a few more fixes, and 1 8p game that everyone
> entered OK, it seems to be working better.
>
> My first thought was to make a tag on Wed. night, and then
Hi,
Do not hestitate to conntact me if you need players/testers.
Kind regards,
Rene aka Fastdeath
buginator wrote:
> A little update, after a few more fixes, and 1 8p game that everyone
> entered OK, it seems to be working better.
>
> My first thought was to make a tag on Wed. night, and then
buginator wrote:
> To help this along, I am thinking of just making a build from svn 2.3
> head, on Wed. night, and upload that to SF for some pre-testing. We
> wouldn't actually tag anything.
>
> The only change would be to force on --debug net for this build, and
> for the beta 11a release.
>
A little update, after a few more fixes, and 1 8p game that everyone
entered OK, it seems to be working better.
My first thought was to make a tag on Wed. night, and then have some
testing results (hopefully people would make bug tickets), but I am
not sure that is the best course of action.
I am