Am Mittwoch, 13. Juni 2007 schrieb [EMAIL PROTECTED]:
I no could tell where original function came from. It was add to
tex.c from ???
It crash for me with free memory already free.
So this fix it.
Also, I find that lots physfs routines that use copy, use uninit
variables, but no seem to be
Dennis Schridde schreef:
Am Mittwoch, 13. Juni 2007 schrieb [EMAIL PROTECTED]:
I no could tell where original function came from. It was add to
tex.c from ???
It crash for me with free memory already free.
So this fix it.
Also, I find that lots physfs routines that use copy, use uninit
On Wed, 13 Jun 2007 16:54:33 -0400 Giel van Schijndel
[EMAIL PROTECTED] wrote:
Dennis Schridde schreef:
Index: tex.c
===
--- tex.c (revision 1494)
+++ tex.c (working copy)
@@ -264,7 +264,7 @@
void
Am Mittwoch, 13. Juni 2007 schrieb [EMAIL PROTECTED]:
On Wed, 13 Jun 2007 16:54:33 -0400 Giel van Schijndel
[EMAIL PROTECTED] wrote:
Dennis Schridde schreef:
Index: tex.c
===
--- tex.c (revision 1494)
+++ tex.c (working
On Wed, 13 Jun 2007 17:31:17 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Mittwoch, 13. Juni 2007 schrieb [EMAIL PROTECTED]:
The game crash on that line, free(image-bmp).
Since it set to NULL after 1st free call, we can then assume
that
image pointer is wrong/corrupted.
So then fix is