On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote:
I finally manage to get original game.
I put all *.rpl files in correct place, but all versions on gna, no
audio support.
I try 2.0.2.3, 2.0.2.2, 2.0.2.1 from berlios, and those all work.
Was change by design, or is a bug
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse over one of the
options like power, and it displays low/medium/high, the version is
then replaced with corruption.
On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse over one of the
options like power, and it displays
[EMAIL PROTECTED] schreef:
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse over one of the
options like power, and it displays low/medium/high, the version is
Giel van Schijndel schreef:
[EMAIL PROTECTED] schreef:
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse over one of the
options like power, and it displays
image 1:
http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg
image 2:
http://img.rootzilla.de/img/032124237f729801f2b1747c731aa242e83efc14.jpg
- kamaze
The Watermelon schrieb:
On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Using latest svn, I notice that on menu
Website:
http://www.angelcode.com/angelscript/
Infos:
http://www.angelcode.com/angelscript/features.asp
I read a bit about it and played a bit around with it.
It looks clean, fast, small and stable. And has a c/c++ syntax.
Binding of functions and vars seems to be very easy.
Maybe you/we should
Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
Giel van Schijndel schreef:
[EMAIL PROTECTED] schreef:
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show version, it get corrupted if you hover mouse
Dennis Schridde schreef:
Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel:
Giel van Schijndel schreef:
[EMAIL PROTECTED] schreef:
Using latest svn, I notice that on menu screen, where you pick
map/player for multiplayer/skirmish games, on right side where
show
Flex/Bison do generate these correct? But with clean install of
latest svn, I get the following. This is with MSVC.
strres_parser.tab.h': No such file or directory
script_parser.tab.h': No such file or directory
scriptvals_parser.tab.h': No such file or directory
script_parser.tab.h':
Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]:
Flex/Bison do generate these correct? But with clean install of
latest svn, I get the following. This is with MSVC.
strres_parser.tab.h': No such file or directory
script_parser.tab.h': No such file or directory
On Tue, 20 Feb 2007 20:13:56 -0500 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]:
Flex/Bison do generate these correct? But with clean install of
latest svn, I get the following. This is with MSVC.
strres_parser.tab.h': No such file or
They are all generated. They were named without the .tab
previously.
(I added it to make it easier to delete the autogenerated files.)
--Dennis
I forgot the log:
Generating parser based on grammar...
Generating lexical analyser...
Generating parser based on grammar...
On Tue, 20 Feb 2007 20:54:19 -0500 Dennis Schridde
[EMAIL PROTECTED] wrote:
They should be created in the directory of the project file or a
subdirectory... (If you copied over the project file or solution
(eg. to save
it from modifications in SVN) those files will not be in the
directory
I found the issue, you do not have correct flags for [release]
build [debug] build. If you do release build, then it fails like
I said. If debug, then works OK, since comand line then is change
to:
bison.exe -b scriptvals_parser -d -p scriptvals_parser
...\src\scriptvals_parser.y
When view briefings, the background is orange type colour. When
you hover mouse pointer over a icon, then it changes to black
background colour, and then back to orange when you move pointer
away from a button/icon.
The text corrution is now fixed.
Thanks. :)
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