Re: [Warzone-dev] Video audio support remove?

2007-02-20 Thread Christian Ohm
On Tuesday, 20 February 2007 at 0:13, [EMAIL PROTECTED] wrote: I finally manage to get original game. I put all *.rpl files in correct place, but all versions on gna, no audio support. I try 2.0.2.3, 2.0.2.2, 2.0.2.1 from berlios, and those all work. Was change by design, or is a bug

[Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread vs2k5
Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is then replaced with corruption.

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread The Watermelon
On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays low/medium/high, the version is

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse over one of the options like power, and it displays

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Kamaze
image 1: http://img.rootzilla.de/img/3e065ef90e474b80b240161b09c49ec03c274ebc.jpg image 2: http://img.rootzilla.de/img/032124237f729801f2b1747c731aa242e83efc14.jpg - kamaze The Watermelon schrieb: On 2/20/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Using latest svn, I notice that on menu

[Warzone-dev] Evaluate AngelScript as an alternative to lua?

2007-02-20 Thread Kamaze
Website: http://www.angelcode.com/angelscript/ Infos: http://www.angelcode.com/angelscript/features.asp I read a bit about it and played a bit around with it. It looks clean, fast, small and stable. And has a c/c++ syntax. Binding of functions and vars seems to be very easy. Maybe you/we should

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Dennis Schridde
Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show version, it get corrupted if you hover mouse

Re: [Warzone-dev] Menu /subtitle Gfx corruption?

2007-02-20 Thread Giel van Schijndel
Dennis Schridde schreef: Am Dienstag, 20. Februar 2007 schrieb Giel van Schijndel: Giel van Schijndel schreef: [EMAIL PROTECTED] schreef: Using latest svn, I notice that on menu screen, where you pick map/player for multiplayer/skirmish games, on right side where show

[Warzone-dev] Where are these files?

2007-02-20 Thread vs2k5
Flex/Bison do generate these correct? But with clean install of latest svn, I get the following. This is with MSVC. strres_parser.tab.h': No such file or directory script_parser.tab.h': No such file or directory scriptvals_parser.tab.h': No such file or directory script_parser.tab.h':

Re: [Warzone-dev] Where are these files?

2007-02-20 Thread Dennis Schridde
Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]: Flex/Bison do generate these correct? But with clean install of latest svn, I get the following. This is with MSVC. strres_parser.tab.h': No such file or directory script_parser.tab.h': No such file or directory

Re: [Warzone-dev] Where are these files?

2007-02-20 Thread vs2k5
On Tue, 20 Feb 2007 20:13:56 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: Am Mittwoch, 21. Februar 2007 schrieb [EMAIL PROTECTED]: Flex/Bison do generate these correct? But with clean install of latest svn, I get the following. This is with MSVC. strres_parser.tab.h': No such file or

Re: [Warzone-dev] Where are these files? (log)

2007-02-20 Thread vs2k5
They are all generated. They were named without the .tab previously. (I added it to make it easier to delete the autogenerated files.) --Dennis I forgot the log: Generating parser based on grammar... Generating lexical analyser... Generating parser based on grammar...

Re: [Warzone-dev] Where are these files? (log)

2007-02-20 Thread vs2k5
On Tue, 20 Feb 2007 20:54:19 -0500 Dennis Schridde [EMAIL PROTECTED] wrote: They should be created in the directory of the project file or a subdirectory... (If you copied over the project file or solution (eg. to save it from modifications in SVN) those files will not be in the directory

Re: [Warzone-dev] Where are these files? (log) [solved]

2007-02-20 Thread vs2k5
I found the issue, you do not have correct flags for [release] build [debug] build. If you do release build, then it fails like I said. If debug, then works OK, since comand line then is change to: bison.exe -b scriptvals_parser -d -p scriptvals_parser ...\src\scriptvals_parser.y

[Warzone-dev] glitch with briefings now

2007-02-20 Thread vs2k5
When view briefings, the background is orange type colour. When you hover mouse pointer over a icon, then it changes to black background colour, and then back to orange when you move pointer away from a button/icon. The text corrution is now fixed. Thanks. :) -- Click for free quote on