URL:
http://gna.org/bugs/?8938
Summary: Segfault when loading campaign save games (1099)
Project: Warzone Resurrection Project
Submitted by: the_noid
Submitted on: Sunday 04/15/2007 at 10:02
Category: Campaign
Yay!
But svn rev 1099 segfaults now :( Backtrace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1224694048 (LWP 15215)]
0x080efdd1 in researchResult (researchIndex=66, player=0 '\0',
bDisplay=1) at research.c:2036
2036sprintf(consoleMsg,
Hylke schreef:
Yay!
But svn rev 1099 segfaults now :( Backtrace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1224694048 (LWP 15215)]
0x080efdd1 in researchResult (researchIndex=66, player=0 '\0',
bDisplay=1) at research.c:2036
2036
On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote:
1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in
building Warzone. I just include the framework in the .app file that
gets built, so that it will run on 10.3. But this is probably bad
practice. And 10.4 is required for a
Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen:
On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote:
1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in
building Warzone. I just include the framework in the .app file that
gets built, so that it will run on 10.3. But
On 4/15/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen:
On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote:
1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in
building Warzone. I just include the framework in the .app
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote:
The problem I have right now is
that a MacOS header file that Xcode is including in some bizarre chain
cause keyDown and mouseDown to be defined as enum values, whereas we
define them as functions. Would it be a crime against nature to
rename
On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote:
The problem I have right now is
that a MacOS header file that Xcode is including in some bizarre chain
cause keyDown and mouseDown to be defined as enum values, whereas we
define them
How about removing MP3 support?
I personally think we might as well do this since the only code that
uses MP3 stuff is the playlist code. Also this code isn't used all that
heavily and people can always still use OggVorbis for their playlists.
Apart from that we'd have the added advantage of