On 5/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 13. Mai 2007 schrieb Dennis Schridde:
Small update, now in sync with r1265. Also hardcoded the FPS again. This
time to 25 FPS / 40ms.
Anything below 200FPS / 10ms is strongly not recommended. (The game will
not react anymore.)
Am Sonntag, 13. Mai 2007 schrieb The Watermelon:
On 5/12/07, Dennis Schridde [EMAIL PROTECTED] wrote:
When I try to open a 2.0 savegame with the trunk, I get an error
(unexpected
end of file or similar).
Does anyone know why this is and when it broke? If savegames require new
features,
Dennis Schridde schreef:
Hi everyone!
I wonder whether we should already push out 2.0.7.
We should have a look what was fixed in branches/2.0 since 2.0.6 (~r1010) and
what should be fixed.
Major changes currently are: Autopackage should work better, Masterserver
config, PNG screenshots
On 5/13/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Hi everyone!
I wonder whether we should already push out 2.0.7.
We should have a look what was fixed in branches/2.0 since 2.0.6 (~r1010)
and
what should be fixed.
Major changes currently are: Autopackage should work better, Masterserver
On Sat, 12 May 2007 19:57:31 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Small update, now in sync with r1265. Also hardcoded the FPS
again. This time
to 25 FPS / 40ms.
Anything below 200FPS / 10ms is strongly not recommended. (The
game will not
react anymore.)
--Dennis
You say
Index: Warzone2100.vcproj
===
--- Warzone2100.vcproj (revision 1272)
+++ Warzone2100.vcproj (working copy)
@@ -402,10 +402,6 @@
Name=netplay
in 1272, I notice that on the HQ (top), the area that should be
transparent is not anymore?
Any one notice this? It now is semi-transparent?
--
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Am Sonntag, 13. Mai 2007 schrieb Giel van Schijndel:
Dennis Schridde schreef:
Hi everyone!
I wonder whether we should already push out 2.0.7.
We should have a look what was fixed in branches/2.0 since 2.0.6 (~r1010)
and what should be fixed.
Major changes currently are:
Main Menu- Options - game options
Assertion failed before the game loaded
Scriptfuncs.c - scrSetRetreatLeadership(void)
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Multiplayer-Skirmish-Start A Game-Game Menu-Load Game-Crash
Aud.c -audio_ObjectDead( void * psObj )
Break point occcured (approx)here:
if ( psSimpleObj-type == OBJ_BULLET )
{
psProj = (PROJ_OBJECT *) psSimpleObj;
if ( psProj == NULL )
{
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