On 5/30/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
The attached patch might fix a crash I found with multiweapon droids,
but Watermelon please take a look at it, because you wrote this, and I
do not quite understand what it does.
The key part is (in src/action.c:actionUpdateTransporter():
Author: devurandom
Date: Thu May 31 12:57:39 2007
New Revision: 1422
URL: http://svn.gna.org/viewcvs/warzone?rev=1422view=rev
Log:
Added Troman's balacing changes from r1420 to the ChangeLog. (I.e. Kreuvf
might be interested.)
I.e. Kreuvf might be interested - that's exactly the reason
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
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Am Donnerstag, 31. Mai 2007 schrieb Roman:
Author: devurandom
Date: Thu May 31 12:57:39 2007
New Revision: 1422
URL: http://svn.gna.org/viewcvs/warzone?rev=1422view=rev
Log:
Added Troman's balacing changes from r1420 to the ChangeLog. (I.e. Kreuvf
might be interested.)
I.e.
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
I once met a human who eventually decided to use a more appropriate place for
his stories about all the exciting animals he met in his life, rather than a WZ
mailinglist.
I've noticed a number of functions in the code like this one from ai.c
(2.06 branch)
00204 // see if a structure has the range to fire on a target
00205 BOOL aiStructHasRange(STRUCTURE *psStruct, BASE_OBJECT *psTarget)
00206 {
00207 WEAPON_STATS*psWStats;
00208 SDWORD
On 5/31/07, Jose Ivey [EMAIL PROTECTED] wrote:
Where the function is passed pointers, but no work is done to the
pointers. psStruct and psTarget are evaluated but unchanged. The only
work is to *psWStats.
Would it make sense in these cases to pass by value and avoid the pointers?
You cannot
URL:
http://gna.org/bugs/?9252
Summary: Multiple droid turrents look bad in some cases
Project: Warzone Resurrection Project
Submitted by: per
Submitted on: Thursday 05/31/2007 at 18:33
Category: None
Am Donnerstag, 31. Mai 2007 schrieb Roman:
Roman wrote:
(Kreuvf, I warn you I spit far and kick painfully :P), but nm, maybe
I once met a camel like that...
I once met a human who eventually decided to use a more appropriate place
for his stories about all the exciting animals he met in
Am Donnerstag, 31. Mai 2007 schrieb Per Inge Mathisen:
On 5/31/07, Jose Ivey [EMAIL PROTECTED] wrote:
Where the function is passed pointers, but no work is done to the
pointers. psStruct and psTarget are evaluated but unchanged. The only
work is to *psWStats.
Would it make sense in
On 5/31/07, Dennis Schridde [EMAIL PROTECTED] wrote:
You cannot pass structures as values. We could, however, make them
const pointers when we know they do not need to be changed.
Actually you can, but it is slow.
Ah. I stand corrected. Well, as you say, passing a struct by value is
just a
URL:
http://gna.org/bugs/?9254
Summary: assert failure move.c r1426
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Friday 06/01/2007 at 01:41
Category: None
Severity: 3 -
URL:
http://gna.org/bugs/?9255
Summary: drag build selector unrealible
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Friday 06/01/2007 at 01:47
Category: None
Severity: 2 -
URL:
http://gna.org/bugs/?9256
Summary: aivolution stuck helping peer
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Friday 06/01/2007 at 01:54
Category: Data: Scripts
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