[Warzone-dev] [bug #9495] Computer opponents are too weak if they have no standard factory

2007-07-13 Thread Markus
URL: http://gna.org/bugs/?9495 Summary: Computer opponents are too weak if they have no standard factory Project: Warzone Resurrection Project Submitted by: omikronman Submitted on: Freitag 13.07.2007 um 07:34 Category:

[Warzone-dev] [bug #9497] The game crash completing the first campaing

2007-07-13 Thread Lucas
URL: http://gna.org/bugs/?9497 Summary: The game crash completing the first campaing Project: Warzone Resurrection Project Submitted by: lukz89 Submitted on: Friday 07/13/07 at 12:00 Category: None

Re: [Warzone-dev] Fwd: [patch] to allow 8bit text chars

2007-07-13 Thread Dennis Schridde
Am Freitag, 13. Juli 2007 02:43:04 schrieb Martin Koller: On Thursday 12 July 2007, Dennis Schridde wrote: I am afraid your patch to frameresource.c wont work like this. - Unconditional inclusion of locale.h, which shouldn't happen when compile with --disable-nls, eg. in case where no

[Warzone-dev] Workahack for OpenAL 0.0.8 Scavenger crash

2007-07-13 Thread Dennis Schridde
Someone on the forums found a hacky workaround for the Scavenger crash. http://wz2100.net/forum/index.php?topic=760.msg6906#msg6906 Question is: Shall I commit that? Can someone confirm that it works everywhere? --Dennis Index: lib/sound/openal_track.c

Re: [Warzone-dev] Workahack for OpenAL 0.0.8 Scavenger crash

2007-07-13 Thread Per Inge Mathisen
On 7/13/07, Dennis Schridde [EMAIL PROTECTED] wrote: Someone on the forums found a hacky workaround for the Scavenger crash. http://wz2100.net/forum/index.php?topic=760.msg6906#msg6906 Question is: Shall I commit that? As long as you add a comment saying why it is that way, I am fine with