Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Per Inge Mathisen
On Tue, Aug 26, 2008 at 6:21 AM, bugs buggy [EMAIL PROTECTED] wrote: If it is just 'Single Player', then I think the old timers might get confused, since before, skirmish was in the MP menu? I am more than willing to trade two seconds of confusion by old timers the first time they see it for

[Warzone-dev] Possible FMV Codec

2008-08-26 Thread Kamaze
I'll just leave this link here: http://en.wikipedia.org/wiki/Dirac_(codec) Seems like a pretty interesting alternative to Theora, it may also compress better. However, i didn't found any review for it yet. -- Kamaze ___ Warzone-dev mailing list

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Giel van Schijndel
bugs buggy schreef: The only other question I have is for the translations, and if there is enough room? To my knowledge the only limit to the size of translatable strings is the amount of available memory. AFAIK gettext dynamically allocates memory to hold the translated strings. -- Giel

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Freddie Witherden
Hi Giel, On 26 Aug 2008, at 14:35, Giel van Schijndel wrote: bugs buggy schreef: The only other question I have is for the translations, and if there is enough room? To my knowledge the only limit to the size of translatable strings is the amount of available memory. AFAIK gettext

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Ari Johnson
On Tue, Aug 26, 2008 at 10:27 AM, Ari Johnson [EMAIL PROTECTED] wrote: Author: ari Date: Tue Aug 26 17:27:40 2008 New Revision: 5877 URL: http://svn.gna.org/viewcvs/warzone?rev=5877view=rev Log: Committed patch from mailing list message [EMAIL PROTECTED] due to Tim Baumgartner. Modified:

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Freddie Witherden
Hi Ari, Tim, Good news about the Xcode project! However, do you know if it is possible to comment out a target for 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds (with a slight modification to multiint.c IIRC). Regards, Freddie.

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Kreuvf
bugs buggy wrote: Now, last question, should 'Skirmish' be in both SP MP menus, or just leave it in the SP menu? I think it should be in the SP menu only. People, especially those new to WZ, will be confused by two seemingly different menu items that lead to the same result (a human vs. AI

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Tim Baumgartner
Ari Johnson wrote: On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi Ari, Tim, Good news about the Xcode project! However, do you know if it is possible to comment out a target for 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds (with a

Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Ari Johnson
On Tue, Aug 26, 2008 at 2:46 PM, Tim Baumgartner [EMAIL PROTECTED] wrote: Ari Johnson wrote: On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden [EMAIL PROTECTED] wrote: Hi Ari, Tim, Good news about the Xcode project! However, do you know if it is possible to comment out a target for 10.5

Re: [Warzone-dev] #41: New layout of menu

2008-08-26 Thread Per Inge Mathisen
On Tue, Aug 26, 2008 at 8:32 PM, Kreuvf [EMAIL PROTECTED] wrote: bugs buggy wrote: Now, last question, should 'Skirmish' be in both SP MP menus, or just leave it in the SP menu? I think it should be in the SP menu only. People, especially those new to WZ, will be confused by two seemingly

Re: [Warzone-dev] FMVs released as GPL, and the 2.1 release

2008-08-26 Thread Dennis Schridde
Am Dienstag, 26. August 2008 14:43:28 schrieb Christian Ohm: On Thursday, 12 June 2008 at 23:54, Angus Lees wrote: So .ogg theora/vorbis is a pretty big saving in size. sequences_ogg.zip was generated via my rpl2avi wine program with the original eidos dlls and then reencoded using