[warzone2100-dev] [Warzone 2100 Trac] #986: Warzone crashes under Linux Kubuntu

2009-10-09 Thread Warzone 2100 Trac
#986: Warzone crashes under Linux Kubuntu +--- Reporter: DisLike |Type: defect Status: new |Priority: critical Milestone:

[warzone2100-dev] [Warzone 2100 Trac] #987: svn/2.2, one player skirmish (and multi) is broken.

2009-10-09 Thread Warzone 2100 Trac
#987: svn/2.2, one player skirmish (and multi) is broken. --+- Reporter: Mysteryem |Type: defect Status: new|Priority: blocker

[warzone2100-dev] [Warzone 2100 Trac] #988: Updated Estonian translation

2009-10-09 Thread Warzone 2100 Trac
#988: Updated Estonian translation -+-- Reporter: cybersphinx | Owner: Type: defect | Status: new Priority: major| Milestone:

[warzone2100-dev] [Warzone 2100 Trac] #989: can't build trunk r8246

2009-10-09 Thread Warzone 2100 Trac
#989: can't build trunk r8246 +--- Reporter: jaakan |Type: defect Status: new |Priority: blocker Milestone: unspecified | Component: Build system

Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?

2009-10-09 Thread bugs buggy
On 9/13/09, Christian Ohm chr.xx...@ wrote: On Sunday, 13 September 2009 at 13:28, Per Inge Mathisen wrote: IMHO, 3.0 should be the first release with new savegame and scripting formats, because this will be a tough break with the past. Whether the first release from trunk will

Re: [warzone2100-dev] 2.2.4 (or 2.3.0) is planned to be released next weekend

2009-10-09 Thread bugs buggy
On 10/5/09, Zarel zarelxxx...@xxcom wrote: On Sun, Oct 4, 2009 at 9:57 PM, bugs buggy buginx...@.com wrote: see below about 2.2.4 / 2.3.0 In case everyone is confused on how this works, if host starts a game with ntw mod, they would do --mod_mp ntw (if from source) or --mod_mp