On Fri, Oct 9, 2009 at 11:23 PM, bugs buggy buginato...@gmail.com wrote:
What will that solve? It will save people 3 characters... not exactly
worth it IMO.
It's not so much about saving people 3 characters, as about not having
to guess when to use .wz and when not to.
Meh, why are we even
I think the network incompatible story is a red herring. People
should NEVER play with different versions of the game, period. This is
asking for trouble, unless all the changes between the two versions
are purely cosmetic or crash fixes. Since the game is based on peer to
peer algorithms, playing
#991: The Game Just Kicks People out of the game when loading the multiplayer
game
--+-
Reporter: anonymous |Type: defect
Status: new|Priority: major
#990: The Game Just Kicks People out of the game when loading the multiplayer
game
--+-
Reporter: anonymous |Type: defect
Status: new|Priority: major
On 10/10/09, Per Inge Mathisen perxxx...@ wrote:
I think the network incompatible story is a red herring. People
should NEVER play with different versions of the game, period. This is
asking for trouble, unless all the changes between the two versions
are purely cosmetic or crash
On 10/10/09, Zarel zarelxxx...@xxx wrote:
On Fri, Oct 9, 2009 at 11:23 PM, bugs buggy bugxxx...@x wrote:
It's not so much about saving people 3 characters, as about not having
to guess when to use .wz and when not to.
Meh, why are we even arguing this? I'm applying part of my patch,
On Sat, Oct 10, 2009 at 4:08 AM, Per Inge Mathisen
per.mathi...@gmail.com wrote:
I think the network incompatible story is a red herring. People
should NEVER play with different versions of the game, period. This is
asking for trouble, unless all the changes between the two versions
are purely
#992: crash in challenge
-+--
Reporter: william.b...@…|Type: defect
Status: new |Priority: major
Milestone: unspecified | Component:
#993: Fix for autoconf libGLU presense test.
--+-
Reporter: b...@… |Type: defect
Status: new|Priority: major
Milestone: unspecified|
On 10/10/09, Zarel zarelxxx...@xx wrote:
I guess that it's not _that_ big of a deal to make minor versions
netcode incompatible (biggest consideration is probably that people
using the version from Ubuntu repositories won't be able to play with
people on other platforms, since Ubuntu
On Sat, Oct 10, 2009 at 6:22 PM, bugs buggy buginato...@gmail.com wrote:
Eh? How does the lobby play a role in this? It would still use the
same lobby, and in fact, it does. That code has *not* changed.
The only change is a new message packet, and old clients wouldn't know
what to do with
On 9/16/09, jurgf...@ jurgf...@xxx wrote:
Hi all : ),
i would like to do a Old School Mod with the v1.10 stats folder only.
And now i wanna ask for the SVN permission (i got SVN access).
There are many Players outside which dont like the new balance...
... whatever the reason is, but
On 10/10/09, bugs buggy buginxx...@x wrote:
On 9/16/09, jurgf...@ jurgf...@xxx wrote:
Hi all : ),
i would like to do a Old School Mod with the v1.10 stats folder only.
And now i wanna ask for the SVN permission (i got SVN access).
There are many Players outside which
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