On Sun, 28 Jan 2007 20:59:17 -0800, The Watermelon [EMAIL PROTECTED] wrote:
On 1/28/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Author: muggenhor
Date: Sun Jan 28 19:19:32 2007
New Revision: 686
URL: http://svn.gna.org/viewcvs/warzone?rev=686view=rev
Log:
Modification 8 by
Am Sonntag, 28. Januar 2007 schrieb Dennis Schridde:
Am Sonntag, 28. Januar 2007 schrieb The Watermelon:
Ugly typo:
Some notes:
- Please
DONT
create patches which just comment out something. Remove it or
don't remove it. We can allways revert using SVN and in the patch we see
what you
Am Montag, 29. Januar 2007 schrieb Giel van Schijndel:
On Sun, 28 Jan 2007 20:59:17 -0800, The Watermelon
[EMAIL PROTECTED] wrote:
On 1/28/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Author: muggenhor
Date: Sun Jan 28 19:19:32 2007
New Revision: 686
URL:
On Mon, 29 Jan 2007 13:00:43 +0100, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Montag, 29. Januar 2007 schrieb Giel van Schijndel:
On Sun, 28 Jan 2007 20:59:17 -0800, The Watermelon
[EMAIL PROTECTED] wrote:
On 1/28/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Author: muggenhor
Date:
On 1/29/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Hmm, maybe that's a nice idea for some spare time: writing a diff-utility that
generates diffs on compiler warnings/errors.
Or just fixing those already present?
I have to say, though: adding a ton of new warning flags to gcc for
the
On Mon, 29 Jan 2007 08:40:28 -0500, Ari Johnson [EMAIL PROTECTED] wrote:
I was wrong - this no longer comes up. However, I saved the game a
few times and once this one came up:
error: Returned savegame/test.gam
Not sure what that means.
From _runLoadSave(), if when returning TRUE
On Mon, 29 Jan 2007 15:20:54 +0100, Per Inge Mathisen [EMAIL PROTECTED]
wrote:
On 1/29/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Hmm, maybe that's a nice idea for some spare time: writing a
diff-utility that generates diffs on compiler warnings/errors.
Or just fixing those already
On 1/29/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
On Mon, 29 Jan 2007 08:40:28 -0500, Ari Johnson [EMAIL PROTECTED] wrote:
I was wrong - this no longer comes up. However, I saved the game a
few times and once this one came up:
error: Returned savegame/test.gam
Not sure what that
Am Montag, 29. Januar 2007 schrieb The Watermelon:
On 1/29/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Sonntag, 28. Januar 2007 schrieb Dennis Schridde:
Am Sonntag, 28. Januar 2007 schrieb The Watermelon:
Ugly typo:
Some notes:
- Please
DONT
create patches which just
Am Montag, 29. Januar 2007 schrieb Christian Ohm:
On Monday, 29 January 2007 at 14:55, Giel van Schijndel wrote:
Hmm, maybe that's a nice idea for some spare time: writing a
diff-utility that generates diffs on compiler warnings/errors.
Although maybe a bit far fetched.
Tried that some
Am Montag, 29. Januar 2007 schrieb The Watermelon:
On 1/29/07, Dennis Schridde [EMAIL PROTECTED] wrote:
display3d.c @@ -1607,9 +1607,9 @@
Can't
p[0].x = tileScreenInfo[i+0][j+0].sx; p[0].y =
tileScreenInfo[i+0][j+0].sy;
p[0].z = tileScreenInfo[i+0][j+0].sz;
be replaced with
p[0] =
On Monday, 29 January 2007 at 16:39, Dennis Schridde wrote:
Looks nice! Why did you use tee and not output-redirection to create
make-out.tmp?
What I wonder about is that with the sort you use lines like
../lib/sound/track.c: In function ‘sound_PauseTrack’:
../lib/sound/track.c:504:
Hello everyone!
If someone fixes a bug (which apparently happened often lately) and the bug is
also present in 2.0.5, perhaps he could also backport that fix to
branches/2.0 or at least reply here or add a comment to the commit-message,
so we/I know what we/I can and need to backport to 2.0...
What is the current status of the network code? I have been holding
off trying to get it to work for Macs for a while because I heard that
there was a major overhaul underway. Let me know - that's the next
thing to get working on the Mac.
___
On 1/29/07, Ari Johnson [EMAIL PROTECTED] wrote:
What is the current status of the network code? I have been holding
off trying to get it to work for Macs for a while because I heard that
there was a major overhaul underway. Let me know - that's the next
thing to get working on the Mac.
It
I did a clean install of everything, and when I went back to
redownload warzone, it seems that the devpkg files are only there
for mingw? Before, there were ones for VC 2005. VC2005 can't use
..a files, it is wrong format.
Where did those get moved to on the GNA site?
Concerned about
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