[Warzone-dev] [bug #8938] Segfault when loading campaign save games (1099)

2007-04-15 Thread Hylke van der Schaaf
URL: http://gna.org/bugs/?8938 Summary: Segfault when loading campaign save games (1099) Project: Warzone Resurrection Project Submitted by: the_noid Submitted on: Sunday 04/15/2007 at 10:02 Category: Campaign

Re: [Warzone-dev] Patch to add research name to 'Research Completed' message in console

2007-04-15 Thread Hylke
Yay! But svn rev 1099 segfaults now :( Backtrace: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1224694048 (LWP 15215)] 0x080efdd1 in researchResult (researchIndex=66, player=0 '\0', bDisplay=1) at research.c:2036 2036sprintf(consoleMsg,

Re: [Warzone-dev] Patch to add research name to 'Research Completed' message in console

2007-04-15 Thread Giel van Schijndel
Hylke schreef: Yay! But svn rev 1099 segfaults now :( Backtrace: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1224694048 (LWP 15215)] 0x080efdd1 in researchResult (researchIndex=66, player=0 '\0', bDisplay=1) at research.c:2036 2036

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Per Inge Mathisen
On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote: 1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in building Warzone. I just include the framework in the .app file that gets built, so that it will run on 10.3. But this is probably bad practice. And 10.4 is required for a

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Dennis Schridde
Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen: On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote: 1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in building Warzone. I just include the framework in the .app file that gets built, so that it will run on 10.3. But

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Ari Johnson
On 4/15/07, Dennis Schridde [EMAIL PROTECTED] wrote: Am Sonntag, 15. April 2007 schrieb Per Inge Mathisen: On 4/14/07, Ari Johnson [EMAIL PROTECTED] wrote: 1. OpenAL. MacOS X 10.4 provides an OpenAL framework, which I use in building Warzone. I just include the framework in the .app

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Per Inge Mathisen
On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote: The problem I have right now is that a MacOS header file that Xcode is including in some bizarre chain cause keyDown and mouseDown to be defined as enum values, whereas we define them as functions. Would it be a crime against nature to rename

Re: [Warzone-dev] Thinking about a Mac universal binary

2007-04-15 Thread Ari Johnson
On 4/15/07, Per Inge Mathisen [EMAIL PROTECTED] wrote: On 4/15/07, Ari Johnson [EMAIL PROTECTED] wrote: The problem I have right now is that a MacOS header file that Xcode is including in some bizarre chain cause keyDown and mouseDown to be defined as enum values, whereas we define them

[Warzone-dev] remove mp3 support

2007-04-15 Thread Giel van Schijndel
How about removing MP3 support? I personally think we might as well do this since the only code that uses MP3 stuff is the playlist code. Also this code isn't used all that heavily and people can always still use OggVorbis for their playlists. Apart from that we'd have the added advantage of