On 5/19/07, Dennis Schridde [EMAIL PROTECTED] wrote:
Am Samstag, 19. Mai 2007 schrieb The Watermelon:
this patch is by no means working properly,but with these 2 things fixed
it
should be usable:
1.Change terrain vertices back to int/change float
multiplication/division
to shift or use new
On 5/19/07, Kamaze [EMAIL PROTECTED] wrote:
I would be suprised if you find a common file format which supports
connectors.
Common or not, Quake III's MD3 file format supports connectors. It
also supports animations, which we also need. However, like most
formats, it stores triangles, instead
Stefan Huehner schreef:
Author: shuehner
Date: Sun May 20 15:51:53 2007
New Revision: 1305
URL: http://svn.gna.org/viewcvs/warzone?rev=1305view=rev
Log:
2 small fixes in function declarations : () - (void)
Modified:
trunk/lib/netplay/netplay.c
trunk/lib/sound/cdaudio.c
On Sun, May 20, 2007 at 04:01:27PM +0200, Giel van Schijndel wrote:
Stefan Huehner schreef:
Author: shuehner
Date: Sun May 20 15:51:53 2007
New Revision: 1305
URL: http://svn.gna.org/viewcvs/warzone?rev=1305view=rev
Log:
2 small fixes in function declarations : () - (void)
Whenever I approach an enemy oil rig in a skrimish, the game asserts
for me with most recent svn trunk, no local modifications:
error : gridStartIterate: coords off grid
error : Assert in Warzone: mapgrid.c:276 : gridStartIterate ((x =
0) (x gridWidth*GRID_UNITS) (y = 0) (y
On 5/20/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
Whenever I approach an enemy oil rig in a skrimish, the game asserts
for me with most recent svn trunk, no local modifications:
I should add, it asserts when I approach an enemy oil rig with a
combat unit. It works in revision 1295. So it
Stefan Huehner schreef:
On Sun, May 20, 2007 at 04:01:27PM +0200, Giel van Schijndel wrote:
Stefan Huehner schreef:
Author: shuehner
Date: Sun May 20 15:51:53 2007
New Revision: 1305
URL: http://svn.gna.org/viewcvs/warzone?rev=1305view=rev
Log:
2 small fixes in function
Per Inge Mathisen schreef:
On 5/20/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
Whenever I approach an enemy oil rig in a skrimish, the game asserts
for me with most recent svn trunk, no local modifications:
I should add, it asserts when I approach an enemy oil rig with a
combat
Just found this: http://silverspaceship.com/src/iprof/
Maybe someone find this usefull.
I read that it isn't ported to other plattforms yet,
but here a quote from the readme:
###
PLATFORM SUPPORT
IProf requires a small amount--less than fifty
lines--ofplatform-specific
Looking at various pieces of code I'm getting quite annoyed, seeing that
quite often in the same file (or even in the same function for that
matter) uses of tabs and spaces are being mixed up for the purpose of
indentation.
Therefore I propose we do a one time run over the codebase with a a code
Some people have reported problems when their transport got stuck that
they couldn't blow it up. (E.g.
http://wz2100.net/forum/index.php?topic=606.0 )
This is most certainly the direct result from a so called hack to
prevent Transporter's being blown up in droid.c (just for that exact
string,
On 5/20/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Therefore I propose we do a one time run over the codebase with a a code
formatter.
You realize that this will screw up svn blame, right? It is an
invaluable bug hunting tool, and am I still annoyed with myself that I
did not work harder
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Sun May 20 18:37:11 2007
New Revision: 1310
URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev
Log:
* remove debug macro TEST_EW (EW as in something dirty perhaps?)
Reading the comment just above #define
Am Sonntag, 20. Mai 2007 schrieb Per Inge Mathisen:
On 5/20/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
Whenever I approach an enemy oil rig in a skrimish, the game asserts
for me with most recent svn trunk, no local modifications:
I should add, it asserts when I approach an enemy oil
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Some people have reported problems when their transport got stuck that
they couldn't blow it up. (E.g.
http://wz2100.net/forum/index.php?topic=606.0 )
This is most certainly the direct result from a so called hack to
prevent Transporter's
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Sun May 20 18:37:11 2007
New Revision: 1310
URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev
Log:
* remove debug macro TEST_EW (EW as in something dirty perhaps?)
Reading the comment just above #define
Am Sonntag, 20. Mai 2007 schrieb Roman:
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Sun May 20 18:37:11 2007
New Revision: 1310
URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev
Log:
* remove debug macro TEST_EW (EW as in something dirty
Am Sonntag, 20. Mai 2007 schrieb Roman:
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Author: muggenhor
Date: Sun May 20 18:37:11 2007
New Revision: 1310
URL: http://svn.gna.org/viewcvs/warzone?rev=1310view=rev
Log:
* remove debug macro TEST_EW (EW as in something dirty
On 5/20/07, Dennis Schridde [EMAIL PROTECTED] wrote:
It must have been broken very very recently as while I was testing my commits
I went into the enemy bases a few times and nothing happened. (I didn't do
that for all commits though.)
The problem arrived with revision 1303 as far as I can
Am Sonntag, 20. Mai 2007 schrieb Per Inge Mathisen:
On 5/20/07, Dennis Schridde [EMAIL PROTECTED] wrote:
It must have been broken very very recently as while I was testing my
commits I went into the enemy bases a few times and nothing happened. (I
didn't do that for all commits though.)
Patch that fixes the problem. No idea why it works. But it seems to.
- Per
Index: src/structure.c
===
--- src/structure.c (revision 1311)
+++ src/structure.c (working copy)
@@ -5846,7 +5846,7 @@
barrel.z = 0;
}
-
On 5/20/07, Per Inge Mathisen [EMAIL PROTECTED] wrote:
Patch that fixes the problem. No idea why it works. But it seems to.
Shorter diff. Still seems to work fine.
- Per
Index: src/structure.c
===
--- src/structure.c (revision
On Sun, 20 May 2007 15:42:39 -0400 Dennis Schridde
[EMAIL PROTECTED] wrote:
Am Sonntag, 20. Mai 2007 schrieb Giel van Schijndel:
Some people have reported problems when their transport got
stuck that
they couldn't blow it up. (E.g.
http://wz2100.net/forum/index.php?topic=606.0 )
This is
On Sun, 20 May 2007 15:04:12 -0400 Per Inge Mathisen
[EMAIL PROTECTED] wrote:
On 5/20/07, Giel van Schijndel [EMAIL PROTECTED] wrote:
Therefore I propose we do a one time run over the codebase with
a a code
formatter.
You realize that this will screw up svn blame, right? It is an
invaluable
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