Re: [Warzone-dev] Nightly builds disabled

2009-01-05 Thread Giel van Schijndel
On Sun, Jan 04, 2009 at 04:32:07PM +, Freddie Witherden wrote: Most of these failures originate from having too few disk space. I think the size of trunk (in bytes) has increased causing this error. Considering that I don't have any more diskspace on this system I'll be disabling my

Re: [Warzone-dev] Project goals?

2009-01-05 Thread Giel van Schijndel
On Mon, Jan 05, 2009 at 08:55:18AM +0100, Per Inge Mathisen wrote: On Sun, Jan 4, 2009 at 10:54 PM, bugs buggy buginato...@gmail.com wrote: Other things I have noticed, is there any reason why we have both bug trackers active? I don't really bother to check GNA anymore, since trac is far

Re: [Warzone-dev] Project goals?

2009-01-05 Thread Elio Gubser
I think it would be nice to host NTW, and any other third party mods, in a separate repository from our own. That is, separate base content from extension/additional content. i would suggest a mod-site modders will have an account where they can upload new versions and a blog, screenshots

Re: [Warzone-dev] Project goals?

2009-01-05 Thread Giel van Schijndel
On Mon, Jan 05, 2009 at 07:02:02PM +0100, Per Inge Mathisen wrote: 6. Ignore patches, import only bugs. The list of patches is much, much shorter, and the relevant ones more easily ported over by hand. Most of them can probably be closed outright. I'd rather import the closed ones as well,

Re: [Warzone-dev] [patch] No asserts cheat

2009-01-05 Thread Giel van Schijndel
On Thu, Jan 01, 2009 at 06:22:40PM +0100, Per Inge Mathisen wrote: On Thu, Jan 1, 2009 at 4:26 PM, Dennis Schridde devuran...@gmx.net wrote: Can you not just skip asserts in the debugger? Can you? Ever since the crash handler was added, I always end up in a non-skippable abort inside it