[warzone2100-dev] 2.2.3 NSIS issue
Looks like doing mutually exclusive stuff is not in the picture right now, so the question becomes, should we use the Hi-res version or the low-res version of the FMVs as a download option? I have: LangString DESC_SecFMVs ${LANG_ENGLISH} Download and install Hi-res videos (in-game cutscenes). 545 MB! A Low-res version is available at http://wz2100.net/download; If we go with the above, then I also need the correct string of what that says for: LangString DESC_SecFMVs ${LANG_DUTCH} FMV downloaden en installeren. 545 MB! and LangString DESC_SecFMVs ${LANG_GERMAN} FMV herunterladen und installieren. 545MB! Or we could default to lo-res, makes no real difference to me. The main issue is, I don't know NSIS well enough to handle mutually exclusive radio buttons (or sections), and since time is short, I will mess with this the next time I play with NSIS scripting. And of course, the FMV link need to be switched (or not) from the previous message I sent, I need that bit of info as well. Right now, it is doing: NSISdl::download http://download.gna.org/warzone/videos/warzone2100-sequences-latest.wz; sequences.wz Which means, it is getting the low-res version. Other than this, we are ready to tag 2.2.3 ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Distribution of German videos and sound files on Gna.org
bugs buggy wrote: I have no idea how you would find out about who really translated it, it could have been Eidos, or a 3rd party. The manual lists the credits and these contain the following entries: Eidos Interactive Flavia Timiani Localisation Manager Eidos Interactive Deutschland [...] Sören Winterfeldt Localisation Assistent Lars Wittkuhn Localisation Manager So why would they have two persons for the German localisation if they didn't do it on their own? Additionally there is no 3rd party mentioned. They even mentioned the MPlayer team and Viewpoint Datalabs for the FMVs. So that's quite indicative to me. - Kreuvf signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.2.3 NSIS issue
On Sunday, 13 September 2009 at 2:07, bugs buggy wrote: Looks like doing mutually exclusive stuff is not in the picture right now, so the question becomes, should we use the Hi-res version or the low-res version of the FMVs as a download option? Personally, I think the low-quality videos are unwatchable on anything larger than ~ 10 size, so I'd go with high-quality only (I'd guess the usual system for Warzone still has a 15+ screen, and is not some small mobile device). LangString DESC_SecFMVs ${LANG_ENGLISH} Download and install Hi-res videos (in-game cutscenes). 545 MB! A Low-res version is available at http://wz2100.net/download; It's low-quality, not low-res. And I'd leave out the exclamation mark, like Download and install in-game videos (545 MB). LangString DESC_SecFMVs ${LANG_GERMAN} FMV herunterladen und installieren. 545MB! Englische Videosequenzen herunterladen und installieren (545 MB). Die deutschen Videos gibt es auf http://warzone2100.de, kleinere englische in schlechter Qualität auf http://wz2100.net/download.; So add that the videos are in Englisch, and where the German ones are available. Other than this, we are ready to tag 2.2.3 Well, after the translation update Kreuvf will probably want to fix the German translation, and Brad (BSD guy) got on IRC again, not sure how far I will get with that today, though. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.2.3 release?
On Saturday, 12 September 2009 at 13:39, buginator wrote: Christian Ohm wrote: Also, I'd like to have debug output enabled on Windows and Mac OS by default, so we can tell people to just upload the file instead of fiddling with command line parameters. I have attached a patch that might do this, since I have none of those systems, I cannot test this, though (maybe disabling some options that spam too much might be required as well). I don't think that is a good idea for windows at least, since it really slows the game down on slower machines. Ok, so debug as default seems a bad idea, can we add a separate shortcut for debug output for both Windows and Mac OS (who can do that for Mac OS? EvilGuru? Zarel?) ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sunday, 23 August 2009 at 2:26, bugs buggy wrote: I think when we tag trunk for a Alpha release, it should be 3.0, and not 2.3. To bring this up again, I don't remember any serious objections, and mostly agreement. So can we decide on using 3.0 for an eventual trunk release, and 2.3 etc. for continuing 2.2? And when we announce that in a news, maybe we could also mention the new SVN repo, since that wasn't really announced on the homepage. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] 2.2.3 release?
On Sun, Sep 13, 2009 at 12:59 PM, Christian Ohm chr@gmx.net wrote: Ok, so debug as default seems a bad idea, can we add a separate shortcut for debug output for both Windows and Mac OS (who can do that for Mac OS? EvilGuru? Zarel?) I'm not sure about the usefulness of this. I can't recall ever having being able to fix a bug due to a log file from a user. And there is something to be said for not cluttering up the start-up menu/icons with things like this. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sun, Sep 13, 2009 at 1:16 PM, Christian Ohm chr@gmx.net wrote: On Sunday, 23 August 2009 at 2:26, bugs buggy wrote: I think when we tag trunk for a Alpha release, it should be 3.0, and not 2.3. To bring this up again, I don't remember any serious objections, and mostly agreement. So can we decide on using 3.0 for an eventual trunk release, and 2.3 etc. for continuing 2.2? IMHO, 3.0 should be the first release with new savegame and scripting formats, because this will be a tough break with the past. Whether the first release from trunk will have these two things is still an open question, I think. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sunday, 13 September 2009 at 13:28, Per Inge Mathisen wrote: IMHO, 3.0 should be the first release with new savegame and scripting formats, because this will be a tough break with the past. Whether the first release from trunk will have these two things is still an open question, I think. Personally I think it doesn't make much sense to target a specific version number when you don't know how much steps are necessary to reach that version. And I guess once trunk gets into a releasable state, it warrants the 3.0 version (but the KDE team used similar reasoning and got bitten...) Anyway, regardless of the specifics for trunk, can we agree that 2.3 will _not_ be a trunk release, but the continuation of 2.2? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] 2.2.3 is now released
http://forums.wz2100.net/viewtopic.php?f=1t=3757p=36733#p36733 The developer staff brings you the release of Warzone 2100 2.2.3. We have higher quality FMVs thanks to cybersphinx, squashed some more bugs, fixed 3D sound, and other numerous things. For a complete list see the Changelog. As always: Please report all bugs, without them, we can't fix them! 2009-09-13: Version 2.2.3 * General: * Fix: When ownership of a building changes while we are building it, tell our droids to stop building it. (ticket:895, r8125) * Fix: Correct orientation of sound output in 3D (ticket:220, r8103) * Fix: Some sounds were missing for super cyborgs (ticket:919, r8110, r8111) * Fix: Use all three baba scream sounds again (ticket:830, r8102) * Fix: Do not sometimes crash due to integer underflow when picking up artifacts (ticket:373, r8084) * Fix: Some building issues on BSD (ticket:817, ticket:823, r8116, r8133, r8138, r8139) * Multiplayer: * Change: Add tileset dependent map preview colours (r8064) * Fix: Crash if map preview during map download (r8079, ticket:756) * Fix: Stop ability to bypass unit limits by hiding droids in transports (ticket:921, r8105) * Fix: Cyborg transport being invincible while in the air (ticket:892, r8104) * Campaign: * Fix: Assert failure on effect cleanup when entering third campaign (ticket:836, r8045) * Fix: Infinite loop when transporting a sensor droid to offworld campaign map (ticket:852, ticket:853, r8062) * Graphics: * Change: New skybox for urban maps, this one is licensed CC0, not CC-by 2.0 (ticket:922) * Video: * Fix: Do not lower volume to zero when multiple videos queued up (ticket:670, r8106) * Translations: * Fix: Make some more strings translateable (r8121, r8129, ticket:906, ticket:907) * Fix: Updated German translation (r8092, r8131) * Scripting: * Change: Added dummy version of function droidCanReach() that always returns true for backward compatibility (r8077) * Fix: Do not crash in non-debug mode when calling allianceExists() with bad player ID (r8075) ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] [Warzone 2100 Trac] #925: 5.1 SOUND NEED!
#925: 5.1 SOUND NEED! --+- Reporter: anonymous |Type: task Status: new|Priority: major Milestone: 2.2.4 | Component: Engine: Sound Version: 2.2.3 |Keywords: Operating_system: Microsoft Windows | Blockedby: Blocking: | --+- I REMIND HERO i-NoD PLEASE MAKE 5.1 SOUND! -- Ticket URL: http://developer.wz2100.net/ticket/925 Warzone 2100 Trac http://developer.wz2100.net/ The Warzone 2100 Resurrection Project ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev