Re: [warzone2100-dev] Reordering data layout

2010-10-02 Thread Safety0ff
On 10-10-02 04:21 AM, Guangcong Luo wrote:
 As for merging base and mp, what's your plan to deal with the massive
 campaign imbalance that would cause?


Though I do not know precisely what Buginator has in mind, merging 
does not imply that SP and MP will have the same stats.
AFAIK, it should not be too difficult to edit the .wrf and .lev files so 
that the modes use different stats (actual mileage may vary).

-Safety0ff

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Re: [warzone2100-dev] Reordering data layout

2010-10-02 Thread Per Inge Mathisen
On Sat, Oct 2, 2010 at 6:28 AM, buginator buginato...@gmail.com wrote:
 I would like to split all the terrain (perhaps decal textures as
 well?) out of data/base and instead shove them in data/textures, and
 while I am at it, move mp back into base, and rename base back to
 warzone.wz. (data/warzone)

I do not really see the point. We can easily downscale textures before
loading them, and keep low-poly models around always since they do not
take much hdd space anyways.

 - Per

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Re: [warzone2100-dev] Reordering data layout

2010-10-02 Thread Guangcong Luo
On Sat, Oct 2, 2010 at 2:31 PM, Safety0ff safety0ff@gmail.com wrote:
 Though I do not know precisely what Buginator has in mind, merging
 does not imply that SP and MP will have the same stats.
 AFAIK, it should not be too difficult to edit the .wrf and .lev files so
 that the modes use different stats (actual mileage may vary).

You're right, that's not the only interpretation of merging.
However, editing .wrf and .lev files isn't enough; I believe there's
quite a bit of code that needs to be edited as well.

In any case, let us wait for Buggy to clarify.

-Zarel

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[warzone2100-dev] ATTENTION all warzone developers / those with commit access!

2010-10-02 Thread buginator
As you may have noticed, SVN access has been terminated.

We have decided to start using git.

Everyone who doesn't already have an account at gitorious, please do so ASAP.

http://gitorious.org/

Our project is at http://gitorious.org/warzone2100

You can clone with git://gitorious.org/warzone2100/mainline.git

You need SSH keys uploaded for commit access.


If you have any questions on git, or anything else related to this
subject matter, please tell us ASAP.

Thanks.

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