Re: [warzone2100-dev] Reordering data layout
On 10-10-02 04:21 AM, Guangcong Luo wrote: As for merging base and mp, what's your plan to deal with the massive campaign imbalance that would cause? Though I do not know precisely what Buginator has in mind, merging does not imply that SP and MP will have the same stats. AFAIK, it should not be too difficult to edit the .wrf and .lev files so that the modes use different stats (actual mileage may vary). -Safety0ff ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Reordering data layout
On Sat, Oct 2, 2010 at 6:28 AM, buginator buginato...@gmail.com wrote: I would like to split all the terrain (perhaps decal textures as well?) out of data/base and instead shove them in data/textures, and while I am at it, move mp back into base, and rename base back to warzone.wz. (data/warzone) I do not really see the point. We can easily downscale textures before loading them, and keep low-poly models around always since they do not take much hdd space anyways. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] Reordering data layout
On Sat, Oct 2, 2010 at 2:31 PM, Safety0ff safety0ff@gmail.com wrote: Though I do not know precisely what Buginator has in mind, merging does not imply that SP and MP will have the same stats. AFAIK, it should not be too difficult to edit the .wrf and .lev files so that the modes use different stats (actual mileage may vary). You're right, that's not the only interpretation of merging. However, editing .wrf and .lev files isn't enough; I believe there's quite a bit of code that needs to be edited as well. In any case, let us wait for Buggy to clarify. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[warzone2100-dev] ATTENTION all warzone developers / those with commit access!
As you may have noticed, SVN access has been terminated. We have decided to start using git. Everyone who doesn't already have an account at gitorious, please do so ASAP. http://gitorious.org/ Our project is at http://gitorious.org/warzone2100 You can clone with git://gitorious.org/warzone2100/mainline.git You need SSH keys uploaded for commit access. If you have any questions on git, or anything else related to this subject matter, please tell us ASAP. Thanks. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev