On Sat, Oct 2, 2010 at 6:28 AM, buginator <[email protected]> wrote: > I would like to split all the terrain (perhaps decal textures as > well?) out of data/base and instead shove them in data/textures, and > while I am at it, move mp back into base, and rename base back to > warzone.wz. (data/warzone)
I do not really see the point. We can easily downscale textures before loading them, and keep low-poly models around always since they do not take much hdd space anyways. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
