Re: [Warzone-dev] input.c changes and projectile.c fix

2006-11-13 Thread zz zz
if (asProjNaybors[i].psObj-player != psObj-player (asProjNaybors[i].psObj-type == OBJ_DROID || asProjNaybors[i].psObj-type == OBJ_STRUCTURE || asProjNaybors[i].psObj-type == OBJ_BULLET ||

Re: [Warzone-dev] input.c changes and projectile.c fix

2006-11-13 Thread zz zz
I mean generally for input handling... Wouldn't it be much simpler to just use SDL and in our eventhandler redirect specific events to special functions? (And not have another layer above it. (and not have 1001 places where events are handled, OffTopic)) --Dennis you cannot use the broken

Re: [Warzone-dev] input.c changes and projectile.c fix

2006-11-14 Thread zz zz
From: Dennis Schridde [EMAIL PROTECTED] Reply-To: Development list warzone-dev@gna.org To: Development list warzone-dev@gna.org Subject: Re: [Warzone-dev] input.c changes and projectile.c fix Date: Mon, 13 Nov 2006 20:39:40 +0100 Am Montag, 13. November 2006 19:38 schrieb zz zz: no,it's

[Warzone-dev] Projectile Fixes

2006-11-28 Thread zz zz
List of fixes: 1.Fixed a crash when firing the 2nd/3rd indirect weapon in combFire in combat.c. 2.Fixed target prediction finally(confused by x,y,z in pie and x,y,z in game and swapped the sin and cos and never thought droid-sMove.dir is in degree's ...) AA weapons can hit VTOL's relatively

Re: [Warzone-dev] Projectile Fixes

2006-11-28 Thread zz zz
When applying your patch I'm getting compiler errors, these to be precise: feature.h: In function `void proj_ImpactFunc(PROJ_OBJECT*)': feature.h:54: error: too many arguments to function `BOOL featureDamage(FEATURE*, UDWORD, UDWORD)' projectile.c:2081: error: at this point in file

Re: [Warzone-dev] Projectile Fixes

2006-12-01 Thread zz zz
You can always do the cheap rectangular hit box check first, and then only do the radius check if that indicates a possible hit - should be fairly cheap since most objects are going to be clear misses (until you start lobbing nukes from your 3 turret mega-units). Basic clipping-style tests.

Re: [Warzone-dev] liboil: interesting for performance improvements, but GCC only

2006-12-05 Thread zz zz
AMD also has some matrix stuff that works on all platforms, but I don't think we need any of that, we will not really see any real speed improvements looking at the code. Anyway, about MSVC, I can't get the program to compile 'as is' with MSVC. Tons of errors, and I got the devpkg.7z