AMD also has some matrix stuff that works on all platforms, but I
don't think we need any of that, we will not really see any real
speed improvements looking at the code.
Anyway, about MSVC, I can't get the program to compile 'as is' with
MSVC. Tons of errors, and I got the devpkg.7z & warzone-devpkg.7z
& warzone-lexfiles.7z.
Is there something missing?
By "as is" I mean I just did a svn checkout, then un7ziped those
above to the directory, then open the Warzone.sln file in VCEE, and
you get to the point where I am now. Short list of errors, there
are 100's of others.
Error 410 error C2061: syntax error : identifier 'aText'
level_lexer.l
Error 411 error C2059: syntax error : ';' level_lexer.l
Error 692 error C2061: syntax error : identifier 'STRING'
resource_parser.y
Error 694 error C2061: syntax error : identifier 'res_lval'
resource_parser.h
Error 731 error C2061: syntax error : identifier 'YYSTYPE'
resource_parser.c
So I figure I would ask whats up?
If someone has the correct .sln file(s) then please post them to
mailing list or stick on the ftp site or throw a link.
the l and y files are seriously outdated in the 'lex files' on gna,you will
need to compile the latest .y and .l file manually using bison and flex,the
easist way is to compile with makefile and it will compile those .y and .l
files automatically,then switch to MSVC.
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