Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
Is there any reason not to release 2.3.1 this weekend? The power problem seems at least better than before, I couldn't reproduce the last report (give power to ally). ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
On Thursday, 10 June 2010 at 22:58, Per Inge Mathisen wrote: Liked, and at least one other person recommended it: Battle (2p), Pass Assault (2p), mischief (8p), Startup2 (2p, might replace existing Startup). I think we can include any or all of these. Hm, Pass Assault seems to originate from

Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Per Inge Mathisen
On Thu, Jun 10, 2010 at 9:52 PM, Christian Ohm chr@gmx.net wrote: Since noone else proposed any maps, suggestions by just looking at the preview (all from the addons page): 2 player: Arena #22, Battle, Stripmine 4 player: Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain 8

Re: [warzone2100-dev] 2.3.1?

2010-06-10 Thread Christian Ohm
Since noone else proposed any maps, suggestions by just looking at the preview (all from the addons page): 2 player: Arena #22, Battle, Stripmine 4 player: Arena #14 (for Dydo-AI), Garond Valley, Spiral Mountain 8 player: Hamilcar, Mischief ___

Re: [warzone2100-dev] 2.3.1?

2010-05-20 Thread Per Inge Mathisen
http://developer.wz2100.net/ticket/1581 must be fixed before 2.3.1 can be released. If anyone have some suggestions for new maps to include, that would be a nice bonus. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org

[warzone2100-dev] 2.3.1?

2010-05-18 Thread Christian Ohm
How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. Anything that still needs to be done for a release? ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Per Inge Mathisen
On Tue, May 18, 2010 at 9:07 PM, Christian Ohm chr@gmx.net wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. If that is the most important thing that has been done, then surely there is no hurry? -

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Christian Ohm
On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: On Tue, May 18, 2010 at 9:07 PM, Christian Ohm chr@gmx.net wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license. If that is the most

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Per Inge Mathisen
On Tue, May 18, 2010 at 10:11 PM, Christian Ohm chr@gmx.net wrote: Well, Pabs said he's waiting for 2.3.1 to upload to Debian, so if you're ok with 2.2.4 for their next release... Anyway, there was other stuff, like making the movie subtitles translatable and translation updates. And it

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread Ben
On 19/05/2010 6:11 AM, Christian Ohm wrote: On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: On Tue, May 18, 2010 at 9:07 PM, Christian Ohmchr@gmx.net wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread dak180
On May 18, 2010, at 4:11 PM, Christian Ohm wrote: And it also doesn't seem like there is much else planned for 2.3.1, so what would we be waiting for? I would not mind getting the launcher applet finished for the mac so it can download the videos on first run.

Re: [warzone2100-dev] 2.3.1?

2010-05-18 Thread buginator
On 5/18/10, Christian Ohm wrote: On Tuesday, 18 May 2010 at 21:48, Per Inge Mathisen wrote: On Tue, May 18, 2010 at 9:07 PM, Christian Ohm wrote: How about releasing 2.3.1 soon? There have been quite a few commits since 2.3.0, arguably the most important being Dydo-AI's license.