Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread Zarel
On Fri, Dec 4, 2009 at 11:08 PM, bugs buggy buginato...@gmail.com wrote:
 Just a heads up, I am leaning toward the next release to be 2.3 RC1.

I'm fine with this.

 Working on some tickets that were reported for B3 now, but I don't see
 any real showstoppers yet.

There's some guy on the forums who can't run 2.3b3 but is fine on
2.2.4. Go talk to him. I think his username is SCAVANGER or something?

 With the release of 2.3, we will turn off the lobby server for 2.2.
 2.0, and 2.1 have already been disabled.

Per our IRC conversation, I feel that one or two weeks is too short.
I'm thinking something like six months. The lobby server should be
yelling at them to upgrade the whole time.

Most large projects support versions far older than six months. While
we don't have the manpower to do that, we also shouldn't intentionally
refuse to do something as simple as leaving the lobby on. Remember,
the latest version of Ubuntu will have no version of Warzone later
than 2.2.2 until April 2010.

 You wouldn't believe how many 2.0 and 2.1 people still hosted (or
 tried to host) games!

All the more reason not to retire the 2.2 server so early.

-Zarel

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Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread bugs buggy
On 12/5/09, Zarel zarel...@xx.com wrote:
 On Fri, Dec 4, 2009 at 11:08 PM, bugs buggy bugx...@xxx wrote:
   Just a heads up, I am leaning toward the next release to be 2.3 RC1.

 I'm fine with this.

   Working on some tickets that were reported for B3 now, but I don't see
   any real showstoppers yet.

 There's some guy on the forums who can't run 2.3b3 but is fine on
  2.2.4. Go talk to him. I think his username is SCAVANGER or something?

If you mean: http://forums.wz2100.net/viewtopic.php?f=4t=4239  if
people don't read up on what they should post, then how can we help
them?

It gets highly annoying to see posts / trac tickets with basically no
real information in them.



   With the release of 2.3, we will turn off the lobby server for 2.2.
   2.0, and 2.1 have already been disabled.


 Per our IRC conversation, I feel that one or two weeks is too short.
  I'm thinking something like six months. The lobby server should be
  yelling at them to upgrade the whole time.

It will spit back a message about updating, but 6 months is *way* too
long.  There really is no reason NOT to upgrade.

  Most large projects support versions far older than six months. While
  we don't have the manpower to do that, we also shouldn't intentionally
  refuse to do something as simple as leaving the lobby on. Remember,
  the latest version of Ubuntu will have no version of Warzone later
  than 2.2.2 until April 2010.
   You wouldn't believe how many 2.0 and 2.1 people still hosted (or
   tried to host) games!


 All the more reason not to retire the 2.2 server so early.

No, that is the exact reason why to retire it ASAP.  We want everyone
to use the same version of the game.  This will make a bigger userbase
that all has the same version of the game, and will make it much
easier to find games online.


Let me clarify a bit, when I say turn off 2.2 server, I mean, it will
still spit back the MOTD message, which will be something like. You
are using a unsupported version of the game.  Please update today!
http://wz2100.net;  or whatever...
The addg will be disabled, the list will still show games, but it will
show the X on the games, because of wrong version.

Make sense?

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Re: [warzone2100-dev] Current status of 2.3

2009-12-05 Thread Zarel
On Sat, Dec 5, 2009 at 6:12 PM, bugs buggy buginato...@gmail.com wrote:
 Old way, selectedPlayer = player position, and dpid voodoo to
 translate back and forth.
 New way, we try to RemapPlayerNumber(), and while that works for v7
 savegames, it breaks for v36 savegames.  And the only reason why it
 works for v7 games is because the data is mostly all set to NULL
 anyway, so remapping the player has no adverse consequences then.

 In short, unless I am missing something obvious, we need to use
 NetPlay.players[].position as the new player2dpid[].  Which means we
 must bring back the dpid voodoo under another name, or do some clever
 hacking to get around this...and I am out of ideas right now.

Erm, what's wrong with that? Find someone's position from their player
number... Makes sense to me...

-Zarel

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[warzone2100-dev] Current status of 2.3

2009-12-04 Thread bugs buggy
Just a heads up, I am leaning toward the next release to be 2.3 RC1.

Working on some tickets that were reported for B3 now, but I don't see
any real showstoppers yet.

With every new release we do, it is more stable than the last 'stable'
release anyway, that is just how this project works, with the current
lack of manpower.

With the release of 2.3, we will turn off the lobby server for 2.2.
2.0, and 2.1 have already been disabled.
This allows us to move our already small userbase to all be using the
same version of the game, and that will hopefully get more people
playing, and thus make it much easier to find games.

You wouldn't believe how many 2.0 and 2.1 people still hosted (or
tried to host) games!

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Re: [warzone2100-dev] Current status of 2.3

2009-12-04 Thread Kreuvf
bugs buggy wrote:
 With the release of 2.3, we will turn off the lobby server for 2.2.
I think we should give people some more time to make the switch. Give them one
or two months, not everybody wants to play the newest version when it's out and
those people that depend on their GNU/Linux distribution to offer a package need
some time as well.

If not, then we should announce this as soon as possible so the
forums/trac/Buginator's inbox isn't spammed with LOBBY SERVER DONT WORK! pls 
fix.

- Kreuvf



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