On Fri, Apr 1, 2011 at 1:50 AM, buginator buginato...@gmail.com wrote:
If you think it is ready, and the old scripts still work as before,
then I have no real objections.
Will this always be the case though ? Will the old scripts still be
supported after Qtscript is finished ?
That is up to
On Thu, Mar 31, 2011 at 5:08 AM, Safety0ff safety0ff@gmail.com wrote:
PS The new javascript scavenger script is attached as an example for
those too lazy to look in the qtscript branch.
From the script:
And we can use the built-in Math library
switch (Math.random() * 10)
How does that
On 3/30/11, Per Inge Mathisen per.mathi...@gmail.com wrote:
The QtScript branch (perim/qtscript) now has a working implementation
of javascript for scavengers. The old scripting system runs fine side
by side with it. Saving and loading works as well. The code should be
short and easy to
The QtScript branch (perim/qtscript) now has a working implementation
of javascript for scavengers. The old scripting system runs fine side
by side with it. Saving and loading works as well. The code should be
short and easy to understand, but I have been writing it incrementally
by myself, so it
On 11-03-30 03:23 PM, Per Inge Mathisen wrote:
PS The new javascript scavenger script is attached as an example for
those too lazy to look in the qtscript branch.
From the script:
And we can use the built-in Math library
switch (Math.random() * 10)
How does that work with Cyp's determinism
On Mar 30, 2011, at 3:23 PM, Per Inge Mathisen wrote:
And if the above is approved, lua branch will no longer be needed. So
once qtscript is merged, I intend to remove the lua branch. Any
objections to this should also be voiced now.
Instead of deleting or freezing lua as a tag, after having