---
src/multistruct.c |5 +
src/order.c |6 ++
2 files changed, 3 insertions(+), 8 deletions(-)diff --git a/src/multistruct.c b/src/multistruct.c
index a0da65d..20247cc 100644
--- a/src/multistruct.c
+++ b/src/multistruct.c
@@ -383,11 +383,8 @@ BOOL recvLasSat()
if( psStr
---
src/projectile.c | 107 +++---
1 files changed, 53 insertions(+), 54 deletions(-)diff --git a/src/projectile.c b/src/projectile.c
index 2a9aefa..15363bf 100644
--- a/src/projectile.c
+++ b/src/projectile.c
@@ -652,12 +652,12 @@ static void proj_
---
src/projectile.c |8
1 files changed, 4 insertions(+), 4 deletions(-)diff --git a/src/projectile.c b/src/projectile.c
index 1389d4c..f9ae99a 100644
--- a/src/projectile.c
+++ b/src/projectile.c
@@ -640,8 +640,8 @@ static void proj_InFlightDirectFunc( PROJECTILE *psProj )
/* we w
---
src/projectile.c | 334 +++--
1 files changed, 145 insertions(+), 189 deletions(-)diff --git a/src/projectile.c b/src/projectile.c
index 15363bf..1389d4c 100644
--- a/src/projectile.c
+++ b/src/projectile.c
@@ -901,253 +901,209 @@ static void pr
After these changes, the 2 functions look like attached, with the also
attached differences.
static void proj_InFlightDirectFunc( PROJECTILE *psProj )
{
/* we want a delay between Las-Sats firing and actually hitting in multiPlayer
magic number but that's how long the audio countdown message las
I think this should fix the eventRemoveContext crashes that we have.
It assumes that the bison/flex stuff frees its own allocations, so we
don't have to. I could not see any leaks, but did not test that much,
since my box tends to hang after running valgrind a while.
Comments? Testing results?