On Sat, Nov 14, 2009 at 12:10 PM, bugs buggy buginato...@gmail.com wrote:
About 1 hour left before I need to tag and build everything. This
really is your last chance to get anything you wanted in 2.3B1.
On Sat, Nov 14, 2009 at 2:53 PM, bugs buggy buginato...@gmail.com wrote:
Warzone 2100 2.3
Zarel wrote:
I've given up trying to convince you to leave old versions on the
download page while the new versions haven't been built yet. But could
you at least wait 24 hours for me? That's all I ask.
Zarel, I think the problems are the time constraints. To me it seems that
Buginator is the
On Sun, Nov 15, 2009 at 4:38 AM, Kreuvf kre...@warzone2100.de wrote:
Zarel, I think the problems are the time constraints. To me it seems that
Buginator is the main person for releases and he is limited to a few hours on
weekends. So the problem is that delaying the release for a day or two
Well, since Buginator left out that step, I branched 2.3 from 2.2_net now.
Please leave 2.2_net alone and use 2.3 only.
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On Sunday, 15 November 2009 at 4:23, Zarel wrote:
Wait a few days between tagging and actually announcing the release publicly
Isn't that rule kind of stupid anyway? I thought tags should be touched as
little as possible after tagging, so the waiting period should be before, not
after the tag.
Hello everyone.
Am Sonntag, 15. November 2009 20:43:50 schrieb Christian Ohm:
On Sunday, 15 November 2009 at 4:23, Zarel wrote:
Wait a few days between tagging and actually announcing the release
publicly
Isn't that rule kind of stupid anyway? I thought tags should be touched as
little
On Sun, Nov 15, 2009 at 1:43 PM, Christian Ohm chr@gmx.net wrote:
Isn't that rule kind of stupid anyway? I thought tags should be touched as
little as possible after tagging, so the waiting period should be before, not
after the tag. And Buginator announced his intention to tag 24 hours
On Sunday, 15 November 2009 at 21:11, Dennis Schridde wrote:
What we had once, was tag, push out src tarball, then the Windows guy would
come and try to build, oh it does not, fix, push out windows build.
A little while later someone is building for Mac: try to build, oh it does
not, fix,
On Sunday, 15 November 2009 at 14:20, Zarel wrote:
Unfortunately, I can't build Mac binaries from an intention to tag. :|
Oh, ok, I misunderstood that. I agree that a short period to prepare other
builds is ok, so they can all be announced together.
And people who can read and find the SF/GNA
Am Sonntag, 15. November 2009 22:23:34 schrieb Christian Ohm:
On Sunday, 15 November 2009 at 21:11, Dennis Schridde wrote:
Then someone actually tried to run the game on, say, Windows. Oups, it
crashes in level 17 of campaign 40 now, and it is talking about some
wrong filename - fix, push
On Sun, Nov 15, 2009 at 3:30 PM, Christian Ohm chr@gmx.net wrote:
I meant the links to the old version, which you complained about being
removed.
There's still the older versions section on the download page, where those
are linked.
True, but they're intended as a contingency in case of
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