Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Guangcong Luo
On Sun, Jan 3, 2010 at 3:34 PM, Per Inge Mathisen per.mathi...@gmail.com wrote: Most of the patches that benefit campaign are small and easily backported (terrain renderer notably excepted - but I'm not sure it should be backported). As the branches diverge, they won't be so easily backported.

Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Per Inge Mathisen
On Mon, Jan 4, 2010 at 10:10 AM, Guangcong Luo za...@wz2100.net wrote: As the branches diverge, they won't be so easily backported. And having to have two games that are effectively the same thing, but one for campaign and one for skirmish, as they diverge... It'd just be a nightmare for

[warzone2100-dev] [Warzone 2100 Trac] #1328: Netcode errors in MP game (Send, Check functions)

2010-01-04 Thread Warzone 2100 Trac
#1328: Netcode errors in MP game (Send,Check functions) --+- Reporter: Terminator |Type: defect Status: new|Priority: major Milestone:

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8977] trunk/src

2010-01-04 Thread Per Inge Mathisen
On Mon, Jan 4, 2010 at 1:16 PM, zare...@users.sourceforge.net wrote: Make it easier to use cheat codes in single-player mode. You need to document this somewhere. A good start would be to describe the change in the commit message. - Per ___

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8977] trunk/src

2010-01-04 Thread Guangcong Luo
On Mon, Jan 4, 2010 at 6:56 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: On Mon, Jan 4, 2010 at 1:16 PM,  zare...@users.sourceforge.net wrote: Make it easier to use cheat codes in single-player mode. You need to document this somewhere. A good start would be to describe the change in

Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Stephen Swaney
Per makes a strong case, especially given the long term plan for moving to lua scripting, the continuing divergence between campaign and skirmish and the difficulty of testing the campaign. I think it is worth doing. -- Stephen Swaney sswa...@centurytel.net

[warzone2100-dev] [Warzone 2100 Trac] #1329: cannot find folder for new maps and folder for personal stats

2010-01-04 Thread Warzone 2100 Trac
#1329: cannot find folder for new maps and folder for personal stats --+- Reporter: blade_runner_f...@…|Type: defect Status: new|Priority: major

Re: [warzone2100-dev] Splitting out original campaign

2010-01-04 Thread Kreuvf
Per Inge Mathisen wrote: So here is my suggestion: We pick one branch as the final campaign release tree, and at some point branch it to become an original campaign only branch, removing anything other than campaign from it (ie no skirmish, multiplayer, etc). Starting the executable built from

[warzone2100-dev] [Warzone 2100 Trac] #1330: [patch] Allow αβγδ in editbox

2010-01-04 Thread Warzone 2100 Trac
#1330: [patch] Allow αβγδ in editbox ---+ Reporter: Cyp cyp...@… |Type: defect Status: new |Priority: major Milestone: unspecified |

Re: [warzone2100-dev] [Warzone2100-commits] SF.net SVN: warzone2100:[8863] branches/2.3/src

2010-01-04 Thread Stephen Swaney
On Wed, Dec 30, 2009 at 02:11:18PM -0600, Guangcong Luo wrote: On Wed, Dec 30, 2009 at 6:20 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: On Wed, Dec 30, 2009 at 6:07 AM,  zare...@users.sourceforge.net wrote: 2.3: Make VTOLs finish patrolling/scouting before returning to rearm.

[warzone2100-dev] [Warzone 2100 Trac] #1332: Factory Module build ghost remains after factory is destroyed.

2010-01-04 Thread Warzone 2100 Trac
#1332: Factory Module build ghost remains after factory is destroyed. -+-- Reporter: kenalcock |Type: defect Status: new |Priority:

[warzone2100-dev] [Warzone 2100 Trac] #1333: Trucks Stuck For No Apparant Reason

2010-01-04 Thread Warzone 2100 Trac
#1333: Trucks Stuck For No Apparant Reason --+- Reporter: kenalcock |Type: defect Status: new|Priority: major Milestone: unspecified

[warzone2100-dev] [Warzone 2100 Trac] #1334: Random crash, multiplayer game

2010-01-04 Thread Warzone 2100 Trac
#1334: Random crash, multiplayer game -+-- Reporter: Dylan Hsu |Type: defect Status: new |Priority: major Milestone: unspecified | Component: other

[warzone2100-dev] [Warzone 2100 Trac] #1335: Host-controlled starting spot/color selection broken

2010-01-04 Thread Warzone 2100 Trac
#1335: Host-controlled starting spot/color selection broken -+-- Reporter: Dylan Hsu |Type: defect Status: new |Priority: minor Milestone: unspecified |

[warzone2100-dev] [Warzone 2100 Trac] #1336: Typing % in chat crashes games

2010-01-04 Thread Warzone 2100 Trac
#1336: Typing % in chat crashes games -+-- Reporter: Dylan Hsu |Type: defect Status: new |Priority: minor Milestone: unspecified | Component: other

[warzone2100-dev] [Warzone 2100 Trac] #1337: LOL I AM LEET

2010-01-04 Thread Warzone 2100 Trac
#1337: LOL I AM LEET -+-- Reporter: Dylan Hsu |Type: enhancement Status: new |Priority: major Milestone: 3.0 | Component:

[warzone2100-dev] [Warzone 2100 Trac] #1338: Crash: Multiplayer, join, IP with another instance hosting on the same system

2010-01-04 Thread Warzone 2100 Trac
#1338: Crash: Multiplayer, join, IP with another instance hosting on the same system +--- Reporter: cybersphinx | Owner: Type: defect | Status: new

[warzone2100-dev] [Warzone 2100 Trac] #1339: 2.3 and trunk can play together

2010-01-04 Thread Warzone 2100 Trac
#1339: 2.3 and trunk can play together -+-- Reporter: cybersphinx | Owner: Type: defect | Status: new Priority: major| Milestone:

[warzone2100-dev] [Warzone 2100 Trac] #1340: Mouse Cursor Stuck After Minimizing Warzone (Windows)

2010-01-04 Thread Warzone 2100 Trac
#1340: Mouse Cursor Stuck After Minimizing Warzone (Windows) --+- Reporter: North |Type: defect Status: new|Priority: major Milestone: 2.3

[warzone2100-dev] [Warzone 2100 Trac] #1341: 2.3 beta 5 can't call in reinforcements!

2010-01-04 Thread Warzone 2100 Trac
#1341: 2.3 beta 5 can't call in reinforcements! ---+ Reporter: 4...@… |Type: defect Status: new |Priority: blocker Milestone: 2.3

[warzone2100-dev] [Warzone 2100 Trac] #1342: Can't build more than 30 derricks

2010-01-04 Thread Warzone 2100 Trac
#1342: Can't build more than 30 derricks -+-- Reporter: Dylan Hsu |Type: defect Status: new |Priority: minor Milestone: unspecified | Component: other

[warzone2100-dev] [Warzone 2100 Trac] #1343: warzone tries to access the internet on startup

2010-01-04 Thread Warzone 2100 Trac
#1343: warzone tries to access the internet on startup ---+ Reporter: 4...@… |Type: defect Status: new |Priority: major Milestone:

[warzone2100-dev] [Warzone 2100 Trac] #1344: music is being played together

2010-01-04 Thread Warzone 2100 Trac
#1344: music is being played together ---+ Reporter: 4...@… |Type: defect Status: new |Priority: major Milestone: unspecified

[warzone2100-dev] [Warzone 2100 Trac] #1345: Editworld crashes

2010-01-04 Thread Warzone 2100 Trac
#1345: Editworld crashes ---+ Reporter: 4...@… |Type: defect Status: new |Priority: major Milestone: unspecified |