[warzone2100-dev] Replacing Aivolution with DyDo-AI

2010-01-20 Thread Zarel
Hello, DylanDog. Hello, ML. We just got yet another bug report about Aivolution. We need to get rid of it. The development team is fine with replacing Aivolution with DyDo-AI, so let's do that. DylanDog, I am formally inviting you to replace Warzone's bundled Aivolution with DyDo-AI. You would

[warzone2100-dev] 2.3 Beta 8 released!

2010-01-20 Thread Christian Ohm
See also http://forums.wz2100.net/viewtopic.php?t=4534 2010-01-19: Version 2.3 beta 8 * General: * New: Mod files in mods/autoload/ are now autoloaded - note that this is NOT the previous autoload location (r9290, ticket:1415) * Fix: Crash when switching between players in ctrl+o cheat

Re: [warzone2100-dev] New mod system

2010-01-20 Thread dak180
Simpler for the end user is a plus in my book. it would also make things better for me with defining mods (and their subtypes) vs. maps on the mac. In that same vain I would suggest that maps be named '*.map.wz'. -- My Web

Re: [warzone2100-dev] New mod system

2010-01-20 Thread Christian Ohm
On Wednesday, 20 January 2010 at 12:57, Zarel wrote: modname.mod.wz - multiplay mod modname.cam.wz - campaign mod modname.gmod.wz - global mod Why not .mp.wz for multiplayer, and .mod.wz for global? ___ Warzone-dev mailing list Warzone-dev@gna.org

Re: [warzone2100-dev] New mod system

2010-01-20 Thread Zarel
On Wed, Jan 20, 2010 at 1:26 PM, Christian Ohm chr@gmx.net wrote: On Wednesday, 20 January 2010 at 12:57, Zarel wrote: modname.mod.wz - multiplay mod modname.cam.wz - campaign mod modname.gmod.wz - global mod Why not .mp.wz for multiplayer, and .mod.wz for global? A mod is nearly always

Re: [warzone2100-dev] New mod system

2010-01-20 Thread Zarel
On Wed, Jan 20, 2010 at 12:57 PM, Zarel zare...@gmail.com wrote: So the fix is simple, we rename mods: modname.mod.wz - multiplay mod modname.cam.wz - campaign mod modname.gmod.wz - global mod modname.music.wz - music mod (we might want to rename this, since these are really just all mods