Hello, DylanDog. Hello, ML.
We just got yet another bug report about Aivolution. We need to get
rid of it. The development team is fine with replacing Aivolution with
DyDo-AI, so let's do that.
DylanDog, I am formally inviting you to replace Warzone's bundled
Aivolution with DyDo-AI. You would
See also http://forums.wz2100.net/viewtopic.php?t=4534
2010-01-19: Version 2.3 beta 8
* General:
* New: Mod files in mods/autoload/ are now autoloaded - note that this is
NOT the previous autoload location (r9290, ticket:1415)
* Fix: Crash when switching between players in ctrl+o cheat
Simpler for the end user is a plus in my book. it would also make things better
for me with defining mods (and their subtypes) vs. maps on the mac.
In that same vain I would suggest that maps be named '*.map.wz'.
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On Wednesday, 20 January 2010 at 12:57, Zarel wrote:
modname.mod.wz - multiplay mod
modname.cam.wz - campaign mod
modname.gmod.wz - global mod
Why not .mp.wz for multiplayer, and .mod.wz for global?
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On Wed, Jan 20, 2010 at 1:26 PM, Christian Ohm chr@gmx.net wrote:
On Wednesday, 20 January 2010 at 12:57, Zarel wrote:
modname.mod.wz - multiplay mod
modname.cam.wz - campaign mod
modname.gmod.wz - global mod
Why not .mp.wz for multiplayer, and .mod.wz for global?
A mod is nearly always
On Wed, Jan 20, 2010 at 12:57 PM, Zarel zare...@gmail.com wrote:
So the fix is simple, we rename mods:
modname.mod.wz - multiplay mod
modname.cam.wz - campaign mod
modname.gmod.wz - global mod
modname.music.wz - music mod (we might want to rename this, since
these are really just all mods