[warzone2100-dev] [Warzone 2100 Trac] #1707: Svn-HEAD: Crash in skirmish after trying to build on recently-nuked site

2010-03-23 Thread Warzone 2100 Trac
#1707: Svn-HEAD: Crash in skirmish after trying to build on recently-nuked site -+-- Reporter: bugrepo...@… |Type: bug Status: new |Priority:

[warzone2100-dev] [Warzone 2100 Trac] #1708: trac isn't sending e-mails to everyone

2010-03-23 Thread Warzone 2100 Trac
#1708: trac isn't sending e-mails to everyone --+- Reporter: Flank4| Owner: Kamaze Type: bug | Status: new Priority: critical | Milestone: unspeci

[warzone2100-dev] More png Crushing

2010-03-23 Thread dak180
So today I spent somewhere between 8 to 9 hours crushing all the pngs in the data folder in trunk; here are the results. pngs were crushed with 'optipng -zc1-9 -zm1-9 -zs0-3 -f0-5' You can find more info on optipng http://optipng.sourceforge.net/manual.html#EXTENDED%20DESCRIPTION (of particula

[warzone2100-dev] [Warzone 2100 Trac] #1709: non-enemy vtols trigger gates

2010-03-23 Thread Warzone 2100 Trac
#1709: non-enemy vtols trigger gates -+-- Reporter: jaakan|Type: bug Status: new |Priority: major Milestone: unspecified | Component: other

Re: [warzone2100-dev] More png Crushing

2010-03-23 Thread Per Inge Mathisen
On Wed, Mar 24, 2010 at 2:01 AM, dak180 wrote: > Overall this saves much less space than my last crush session (which was > around 10mb), but I would still recommend that it be applied, if for no > other reason than those described in point 4 of the Extended Description > section of the optipng ma

Re: [warzone2100-dev] More png Crushing

2010-03-23 Thread Guangcong Luo
On Wed, Mar 24, 2010 at 1:12 AM, Per Inge Mathisen wrote: > No, do not commit this. There is no reason to make life hell for > people who try to bisect their way to a bug for a lousy 100kb hdd > savings. Hdd is cheap, life is short. I think it would merit a one time crunch right when 2.4.0 or 3.0