[warzone2100-dev] [Warzone 2100 Trac] #2670: WzConfig: UPnP always gets enabled again.

2011-04-26 Thread Warzone 2100 Trac
#2670: WzConfig: UPnP always gets enabled again. -+- Reporter: Fastdeath | Owner: Type: patch (an actual patch, not a |Status: new request for one)

[warzone2100-dev] [Warzone 2100 Trac] #2671: Fatal error during loading save game

2011-04-26 Thread Warzone 2100 Trac
#2671: Fatal error during loading save game ---+- Reporter: Emdek |Type: bug Status: new |Priority: normal Milestone: 3.0.1 |

Re: [warzone2100-dev] Plan proposal

2011-04-26 Thread Christian Ohm
On Sunday, 24 April 2011 at 21:28, Daniel Kliman wrote: > It sounds like the development model described in > http://nvie.com/posts/a-successful-git-branching-model/ Mostly it is influenced by the Linux kernel development process (arguably the group of users most familiar with git). > Is that wha

Re: [warzone2100-dev] Plan proposal

2011-04-26 Thread Christian Ohm
On Sunday, 24 April 2011 at 18:55, Per Inge Mathisen wrote: > On Sun, Apr 24, 2011 at 12:43 PM, Christian Ohm wrote: > > I've wondered if the concept of "stable release" is actually useful for us. > It is useful for users. Hm, that was supposed to read "stable release branch". We bare can keep 2.

Re: [warzone2100-dev] Plan proposal

2011-04-26 Thread dak180
On Apr 26, 2011, at 4:10 PM, Christian Ohm wrote: > On Sunday, 24 April 2011 at 21:28, dak180 wrote: >> It sounds like the development model described in >> http://nvie.com/posts/a-successful-git-branching-model/ > > Mostly it is influenced by the Linux kernel development process (arguably the >

Re: [warzone2100-dev] Plan proposal

2011-04-26 Thread Christian Ohm
On Tuesday, 26 April 2011 at 16:31, dak180 wrote: > I have yet to see a clear illustration of how the kernel development is > managed can you point to what you would consider to be the best such? http://en.wikipedia.org/wiki/Linux_kernel#Development_model for a summary, http://git.kernel.org/?p=li

Re: [warzone2100-dev] Plan proposal

2011-04-26 Thread Per Inge Mathisen
On Tue, Apr 26, 2011 at 10:24 PM, Christian Ohm wrote: > I think the feature branches model is our best bet to achieve that. master > won't ever have unfinished stuff delaying a release, and features can be > developed in a branch as fast or slow as wanted without delaying a release. I still reme

[warzone2100-dev] [Warzone 2100 Trac] #2672: autorevision.sh produces garbage output if hggit extension is enabled

2011-04-26 Thread Warzone 2100 Trac
#2672: autorevision.sh produces garbage output if hggit extension is enabled --+ Reporter: stiv | Owner: Type: bug |Status: new Priority: normal

Re: [warzone2100-dev] Plan proposal

2011-04-26 Thread Christian Ohm
On Tuesday, 26 April 2011 at 23:05, Per Inge Mathisen wrote: > I still remember lua branch, qt branch, netsync branch, and terrain > branch that festered like bad wounds while we struggled with lack of > testing and little idea what to do with them until they were merged > more or less untested (le