Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On 9/13/09, Christian Ohm chr.xx...@ wrote: On Sunday, 13 September 2009 at 13:28, Per Inge Mathisen wrote: IMHO, 3.0 should be the first release with new savegame and scripting formats, because this will be a tough break with the past. Whether the first release from trunk will have these two things is still an open question, I think. Personally I think it doesn't make much sense to target a specific version number when you don't know how much steps are necessary to reach that version. And I guess once trunk gets into a releasable state, it warrants the 3.0 version (but the KDE team used similar reasoning and got bitten...) Anyway, regardless of the specifics for trunk, can we agree that 2.3 will _not_ be a trunk release, but the continuation of 2.2? Looking at the roadmap, and everything else (trac...) it looks like branch/2.2 will be re-branched to 2.3. I still think that just the improved gfx alone in trunk is probably the most major change that we have, that will have the biggest effect on our userbase. Current trunk could be 3.x, the next gen stuff 4.x. New savegame format for 3.1, lua 3.2, ... and so on. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sunday, 23 August 2009 at 2:26, bugs buggy wrote: I think when we tag trunk for a Alpha release, it should be 3.0, and not 2.3. To bring this up again, I don't remember any serious objections, and mostly agreement. So can we decide on using 3.0 for an eventual trunk release, and 2.3 etc. for continuing 2.2? And when we announce that in a news, maybe we could also mention the new SVN repo, since that wasn't really announced on the homepage. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sun, Sep 13, 2009 at 1:16 PM, Christian Ohm chr@gmx.net wrote: On Sunday, 23 August 2009 at 2:26, bugs buggy wrote: I think when we tag trunk for a Alpha release, it should be 3.0, and not 2.3. To bring this up again, I don't remember any serious objections, and mostly agreement. So can we decide on using 3.0 for an eventual trunk release, and 2.3 etc. for continuing 2.2? IMHO, 3.0 should be the first release with new savegame and scripting formats, because this will be a tough break with the past. Whether the first release from trunk will have these two things is still an open question, I think. - Per ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sunday, 13 September 2009 at 13:28, Per Inge Mathisen wrote: IMHO, 3.0 should be the first release with new savegame and scripting formats, because this will be a tough break with the past. Whether the first release from trunk will have these two things is still an open question, I think. Personally I think it doesn't make much sense to target a specific version number when you don't know how much steps are necessary to reach that version. And I guess once trunk gets into a releasable state, it warrants the 3.0 version (but the KDE team used similar reasoning and got bitten...) Anyway, regardless of the specifics for trunk, can we agree that 2.3 will _not_ be a trunk release, but the continuation of 2.2? ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] Changing the version of 2.3 to 3.0?
For trunk, we have allot of changes, and most of those are not really trivial. I think when we tag trunk for a Alpha release, it should be 3.0, and not 2.3. To me, 2.3 would be minor changes, and that don't bode well with what has been done to trunk. Any objections from changing the 2.3 milestone to be 3.0 instead? 2.2.x will be the last series that supports low end machines. 3.x will be the future, and work on mid range to higher end machines. At least, that is how I see it. :) ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sun, Aug 23, 2009 at 1:26 AM, bugs buggybuginato...@gmail.com wrote: For trunk, we have allot of changes, and most of those are not really trivial. What sort of changes? The only things I can think of are the terrain renderer, a new power system, and a refactor of some netcode. Regardless, I would indeed like a 3.0, mainly so we can backport other important changes to a 2.3 release, for people without good renderers. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Changing the version of 2.3 to 3.0?
On 8/23/09, Zarel zarelxxx...@xx wrote: On Sun, Aug 23, 2009 at 1:26 AM, bugs buggybuginatorx...@x wrote: For trunk, we have allot of changes, and most of those are not really trivial. What sort of changes? The only things I can think of are the terrain renderer, a new power system, and a refactor of some netcode. Regardless, I would indeed like a 3.0, mainly so we can backport other important changes to a 2.3 release, for people without good renderers. Both lua the new widget engine are also slated for that release, as well as some other things. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sunday, 23 August 2009 at 15:18, bugs buggy wrote: On 8/23/09, Zarel zarelxxx...@xx wrote: On Sun, Aug 23, 2009 at 1:26 AM, bugs buggybuginatorx...@x wrote: For trunk, we have allot of changes, and most of those are not really trivial. What sort of changes? The only things I can think of are the terrain renderer, a new power system, and a refactor of some netcode. Regardless, I would indeed like a 3.0, mainly so we can backport other important changes to a 2.3 release, for people without good renderers. Both lua the new widget engine are also slated for that release, as well as some other things. Per's new savegame format? In any case, lots of stuff that will look quite different from the current 2.x releases. I agree with 3.0 for trunk (and 2.3 for larger changes to 2.2 that might warrant increasing the minor version, like fixing all that stuff that needs a new savegame version). ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
On Sunday, 23 August 2009 at 23:06, Dennis Schridde wrote: Has someone seen Gerard lately? Has someone seen progress in BetaWidget? I do not want to spoil the party, but it just does not seem to be realistic to have a release containing both of them soon. Another good reason to keep some numbers for further non-trunk releases. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone-dev] Changing the version of 2.3 to 3.0?
Am Sonntag, 23. August 2009 21:18:35 schrieb bugs buggy: On 8/23/09, Zarel zarelxxx...@xx wrote: On Sun, Aug 23, 2009 at 1:26 AM, bugs buggybuginatorx...@x wrote: For trunk, we have allot of changes, and most of those are not really trivial. What sort of changes? The only things I can think of are the terrain renderer, a new power system, and a refactor of some netcode. Regardless, I would indeed like a 3.0, mainly so we can backport other important changes to a 2.3 release, for people without good renderers. Both lua the new widget engine are also slated for that release, as well as some other things. Has someone seen Gerard lately? Has someone seen progress in BetaWidget? I do not want to spoil the party, but it just does not seem to be realistic to have a release containing both of them soon. Regards, Devu signature.asc Description: This is a digitally signed message part. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev