Jose Ivey schreef:
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Freddie Witherden
>> Sent: Sunday, June 03, 2007 9:18 AM
>> To: Development list
>> Subject: Re: [Warzone-dev] Update To Kills/Rank Mechanism
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Freddie Witherden
> Sent: Sunday, June 03, 2007 9:18 AM
> To: Development list
> Subject: Re: [Warzone-dev] Update To Kills/Rank Mechanism
>
>
> On 3 Jun 2007, at 13:5
On 3 Jun 2007, at 13:50, Giel van Schijndel wrote:
> [EMAIL PROTECTED] schreef:
>> On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote:
>>
Do units carry over rankings? I never notice much difference,
they die too fast.
>>> I am not sure what you mean by carry over rankings
[EMAIL PROTECTED] schreef:
> On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote:
>
>>> Do units carry over rankings? I never notice much difference,
>>> they die too fast.
>>>
>> I am not sure what you mean by carry over rankings. Could you
>> elaborate somewhat?
>>
> The
Hello again all.
I have just finished testing my patch for partial kills and have
attached it to this message. I have been testing it for the last
couple of hours on campaign and skirmish and all seems good.
Other than having to comment out a small part of multiplay.c (with
possibly unkno
> Hello.
>> The experience points/rank is what I mean. If unit get lot kills
>> in 1 mission, I never notice if same unit is any better in next
>> mission.
> Yes, currently experience does not make as bigger difference as I
> would like it to, but I have some plans to change that (assuming t
Hello.
> The experience points/rank is what I mean. If unit get lot kills
> in 1 mission, I never notice if same unit is any better in next
> mission.
Yes, currently experience does not make as bigger difference as I
would like it to, but I have some plans to change that (assuming that
peopl
On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden
<[EMAIL PROTECTED]> wrote:
>Hi.
>
>> Do units carry over rankings? I never notice much difference,
>they
>> die too fast.
>
>I am not sure what you mean by carry over rankings. Could you
>elaborate somewhat?
The experience points/rank is wh
Hi.
> Do units carry over rankings? I never notice much difference, they
> die too fast.
I am not sure what you mean by carry over rankings. Could you
elaborate somewhat?
> For your mod, would not it make fix place/wall units very
> powerful?
To the best of my knowledge experience is only r
On Sat, 02 Jun 2007 08:45:49 -0400 Freddie Witherden
<[EMAIL PROTECTED]> wrote:
>Hi.
>
>As I am sure some of you know (I have been talking about it non-
>stop
>on IRC under the alias EvilGuru for the past week or so) I have
>been
>working on an update to the experience mechanism. In an attemp
Hi.
As I am sure some of you know (I have been talking about it non-stop
on IRC under the alias EvilGuru for the past week or so) I have been
working on an update to the experience mechanism. In an attempt to
make the system 'fairer' I have added support for partial kills, with
units getti
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