[Warzone-dev] Update To Kills/Rank Mechanism (Implementation)

2007-06-03 Thread Freddie Witherden

Hello again all.

I have just finished testing my patch for partial kills and have  
attached it to this message. I have been testing it for the last  
couple of hours on campaign and skirmish and all seems good.


Other than having to comment out a small part of multiplay.c (with  
possibly unknown consequences) it all seems fine and was a nice and  
simple implementation.


Regards, Freddie.


parialKills.patch
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Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-03 Thread Giel van Schijndel
[EMAIL PROTECTED] schreef:
 On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote:
   
 Do units carry over rankings?  I never notice much difference, 
 they die too fast.
   
 I am not sure what you mean by carry over rankings. Could you  
 elaborate somewhat?
 
 The experience points/rank is what I mean.  If unit get lot kills 
 in 1 mission, I never notice if same unit is any better in next 
 mission.
   
The only advantage high ranking units currently have is a better aiming
accuracy (i.e. they have a greater chance of hitting something).

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Giel



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Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-03 Thread Freddie Witherden

On 3 Jun 2007, at 13:50, Giel van Schijndel wrote:

 [EMAIL PROTECTED] schreef:
 On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote:

 Do units carry over rankings?  I never notice much difference,
 they die too fast.

 I am not sure what you mean by carry over rankings. Could you
 elaborate somewhat?

 The experience points/rank is what I mean.  If unit get lot kills
 in 1 mission, I never notice if same unit is any better in next
 mission.

 The only advantage high ranking units currently have is a better  
 aiming
 accuracy (i.e. they have a greater chance of hitting something).

I also thought that they did slightly more damage to enemy units and  
took less damage themselves (ref: line 274 droid.c).

Regards, Freddie.

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Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-03 Thread Jose Ivey


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Freddie Witherden
 Sent: Sunday, June 03, 2007 9:18 AM
 To: Development list
 Subject: Re: [Warzone-dev] Update To Kills/Rank Mechanism


 On 3 Jun 2007, at 13:50, Giel van Schijndel wrote:

  [EMAIL PROTECTED] schreef:
  On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote:
 
  Do units carry over rankings?  I never notice much
 difference, they
  die too fast.
 
  I am not sure what you mean by carry over rankings. Could you
  elaborate somewhat?
 
  The experience points/rank is what I mean.  If unit get
 lot kills in
  1 mission, I never notice if same unit is any better in
 next mission.
 
  The only advantage high ranking units currently have is a better
  aiming accuracy (i.e. they have a greater chance of hitting
  something).

 I also thought that they did slightly more damage to enemy
 units and took less damage themselves (ref: line 274 droid.c).

And of course higher ranking commanders can control more units.



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[Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread Freddie Witherden
Hi.

As I am sure some of you know (I have been talking about it non-stop  
on IRC under the alias EvilGuru for the past week or so) I have been  
working on an update to the experience mechanism. In an attempt to  
make the system 'fairer' I have added support for partial kills, with  
units getting experience based off of how much damage they do to a  
unit (as a % of its original body.) So, for example: if a tank  
damages two cyborgs to 50% of their original body it would end up  
with 1 kill overall.

I have tried to do this in as simpler way as possible, and have  
mostly succeeded. However, while it has been working fine in skirmish  
and campaign I need some clarification regarding multiplayer. For you  
see I am unsure how projectiles and the like are dealt with in  
multiplayer, I assumed that it was the same as in skirmish, but in  
multiplay.c on line 1608 there is a function which directly edits a  
droids experience when it kills another unit.

If this is the case then my update would not function (as it is  
incremental) and so would like to know in multiplayer games whose job  
it is to deal with unit experience: the functions in multiplay.c or  
those in projectile.c?

Regards, Freddie.

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Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread Freddie Witherden
Hi.

 Do units carry over rankings?  I never notice much difference, they
 die too fast.

I am not sure what you mean by carry over rankings. Could you  
elaborate somewhat?

 For your mod,  would not it make fix place/wall units very
 powerful?

To the best of my knowledge experience is only relevant for droids  
and not structures.

Regards, Freddie.

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Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread vs2k5
On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden 
[EMAIL PROTECTED] wrote:
Hi.

 Do units carry over rankings?  I never notice much difference, 
they
 die too fast.

I am not sure what you mean by carry over rankings. Could you  
elaborate somewhat?

The experience points/rank is what I mean.  If unit get lot kills 
in 1 mission, I never notice if same unit is any better in next 
mission.



 For your mod,  would not it make fix place/wall units very
 powerful?

To the best of my knowledge experience is only relevant for droids 
 
and not structures.


Ok, when you post a patch, I play with it some.

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Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread Freddie Witherden
Hello.

 The experience points/rank is what I mean.  If unit get lot kills
 in 1 mission, I never notice if same unit is any better in next
 mission.

Yes, currently experience does not make as bigger difference as I  
would like it to, but I have some plans to change that (assuming that  
people like what I am doing).

Regards, Freddie.


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Re: [Warzone-dev] Update To Kills/Rank Mechanism

2007-06-02 Thread Roman


 Hello.

 The experience points/rank is what I mean.  If unit get lot kills
 in 1 mission, I never notice if same unit is any better in next
 mission.

 Yes, currently experience does not make as bigger difference as I  
 would like it to, but I have some plans to change that (assuming that
 people like what I am doing).

Absolutely. It can't get worse.

 Regards, Freddie.


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