[Warzone-dev] Update To Kills/Rank Mechanism (Implementation)
Hello again all. I have just finished testing my patch for partial kills and have attached it to this message. I have been testing it for the last couple of hours on campaign and skirmish and all seems good. Other than having to comment out a small part of multiplay.c (with possibly unknown consequences) it all seems fine and was a nice and simple implementation. Regards, Freddie. parialKills.patch Description: Binary data ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Update To Kills/Rank Mechanism
[EMAIL PROTECTED] schreef: On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote: Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you elaborate somewhat? The experience points/rank is what I mean. If unit get lot kills in 1 mission, I never notice if same unit is any better in next mission. The only advantage high ranking units currently have is a better aiming accuracy (i.e. they have a greater chance of hitting something). -- Giel signature.asc Description: OpenPGP digital signature ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Update To Kills/Rank Mechanism
On 3 Jun 2007, at 13:50, Giel van Schijndel wrote: [EMAIL PROTECTED] schreef: On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote: Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you elaborate somewhat? The experience points/rank is what I mean. If unit get lot kills in 1 mission, I never notice if same unit is any better in next mission. The only advantage high ranking units currently have is a better aiming accuracy (i.e. they have a greater chance of hitting something). I also thought that they did slightly more damage to enemy units and took less damage themselves (ref: line 274 droid.c). Regards, Freddie. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Update To Kills/Rank Mechanism
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Freddie Witherden Sent: Sunday, June 03, 2007 9:18 AM To: Development list Subject: Re: [Warzone-dev] Update To Kills/Rank Mechanism On 3 Jun 2007, at 13:50, Giel van Schijndel wrote: [EMAIL PROTECTED] schreef: On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden wrote: Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you elaborate somewhat? The experience points/rank is what I mean. If unit get lot kills in 1 mission, I never notice if same unit is any better in next mission. The only advantage high ranking units currently have is a better aiming accuracy (i.e. they have a greater chance of hitting something). I also thought that they did slightly more damage to enemy units and took less damage themselves (ref: line 274 droid.c). And of course higher ranking commanders can control more units. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
[Warzone-dev] Update To Kills/Rank Mechanism
Hi. As I am sure some of you know (I have been talking about it non-stop on IRC under the alias EvilGuru for the past week or so) I have been working on an update to the experience mechanism. In an attempt to make the system 'fairer' I have added support for partial kills, with units getting experience based off of how much damage they do to a unit (as a % of its original body.) So, for example: if a tank damages two cyborgs to 50% of their original body it would end up with 1 kill overall. I have tried to do this in as simpler way as possible, and have mostly succeeded. However, while it has been working fine in skirmish and campaign I need some clarification regarding multiplayer. For you see I am unsure how projectiles and the like are dealt with in multiplayer, I assumed that it was the same as in skirmish, but in multiplay.c on line 1608 there is a function which directly edits a droids experience when it kills another unit. If this is the case then my update would not function (as it is incremental) and so would like to know in multiplayer games whose job it is to deal with unit experience: the functions in multiplay.c or those in projectile.c? Regards, Freddie. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Update To Kills/Rank Mechanism
Hi. Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you elaborate somewhat? For your mod, would not it make fix place/wall units very powerful? To the best of my knowledge experience is only relevant for droids and not structures. Regards, Freddie. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Update To Kills/Rank Mechanism
On Sat, 02 Jun 2007 16:15:17 -0400 Freddie Witherden [EMAIL PROTECTED] wrote: Hi. Do units carry over rankings? I never notice much difference, they die too fast. I am not sure what you mean by carry over rankings. Could you elaborate somewhat? The experience points/rank is what I mean. If unit get lot kills in 1 mission, I never notice if same unit is any better in next mission. For your mod, would not it make fix place/wall units very powerful? To the best of my knowledge experience is only relevant for droids and not structures. Ok, when you post a patch, I play with it some. -- Click to find great rates on medical insurance, save big, shop here http://tagline.hushmail.com/fc/CAaCXv1QS4VOga3z1kbZ0ESwJCaqzyST/ ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Update To Kills/Rank Mechanism
Hello. The experience points/rank is what I mean. If unit get lot kills in 1 mission, I never notice if same unit is any better in next mission. Yes, currently experience does not make as bigger difference as I would like it to, but I have some plans to change that (assuming that people like what I am doing). Regards, Freddie. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [Warzone-dev] Update To Kills/Rank Mechanism
Hello. The experience points/rank is what I mean. If unit get lot kills in 1 mission, I never notice if same unit is any better in next mission. Yes, currently experience does not make as bigger difference as I would like it to, but I have some plans to change that (assuming that people like what I am doing). Absolutely. It can't get worse. Regards, Freddie. ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev -- Roman___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev