Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-28 Thread Tim Baumgartner
Tim Baumgartner wrote:
 Ari Johnson wrote:
 On Thu, Aug 28, 2008 at 12:40 AM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Ari Johnson wrote:
 On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Tim Baumgartner wrote:
 Ari Johnson wrote:
 On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
 [EMAIL PROTECTED] wrote:
 Hi Ari, Tim,

 Good news about the Xcode project!

 However, do you know if it is possible to comment out a target for
 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds
 (with a slight modification to multiint.c IIRC).
 I don't have 10.5.  There would, however, be more than just leaving
 out the Bison target required to make it work on both 10.4 and 10.5
 with its included copy of Bison.  A more likely solution would be for
 the Bison target to do the following:

 1. If the installed Bison is not 2.3 or better, fetch and build Bison
 2.3.
 2. No matter what, create a wrapper script that will call Bison 2.3,
 whether it was built in step 1 or not.

 Then the Xcode project can point to the wrapper script for its build
 rules.

 Ari, thanks for committing the Bison patch.

 A quick Google search led me to a page
 (http://www.mail-archive.com/[EMAIL PROTECTED]/msg01100.html) that claims
 the location of the Bison distribution files can be set with the env var
 BISON_PKGDATADIR but a configure flag might be better (I'll look into 
 it).

 The Bison wrapper script sounds like a good idea and I don't see any
 reason why it shouldn't be implemented as Ari suggested. I'll work on 
 this
 tomorrow (Wednesday) and post back to this thread with the details of the
 final script and Xcode project setup.

 Alright, I have a patch that downloads Bison only if needed and that adds 
 a
 Bison wrapper script (located at 'macosx/external/bison.sh'). The patch is
 attached and I would appreciate it if someone else could test the patch to
 make sure there are no problems on other systems and to give me some
 feedback before I commit it.

 The script determines the version of Bison by parsing the version value 
 from
 the
 output of the --version paramter. If the version of Bison on the system 
 is
 older than a minimum version (currently 1.31) or if it is blacklisted
 (although none currently are), the build process will attempt to download
 and build Bison 2.3. To simplify things, if a binary in
 macosx/external/bison/ exists, this version is used regardless.

 During the build process, instead of calling Bison directly, bison.sh is
 called. If a Bison binary exists in an expected location inside of
 macosx/external/bison/, it is used. Otherwise, the command 'bison' is
 executed.

 Tim

 I had to manually set it executable, but that's just because it didn't
 come to me through svn, I'm sure.

 I forgot that I have a bison 2.3 installed on my system, and bison.sh
 found that after I removed external/bison and built Warzone
 successfully.  Removing that version causes bison.sh to download and
 build bison just fine.

 So only the m4sugar issue seems to remain.  Awesome. :)

 Good to hear it's working properly :)

 If no one has any objections by tomorrow (Thursday) evening, I'll commit the
 smarter Bison patch to trunk.

 I'm thinking that the m4sugar problem is due to Bison not being make 
 installed
 when the Xcode project builds it so it isn't able to find its needed 
 supporting
 files (unless Bison 2.3 is already installed on the system, then it just 
 uses
 those supporting files).

 If this is the problem, it could be easily fixed by a './configure --prefix
 /path/macosx/external/bison/bin/' and by then calling 'make install' within 
 the
 Bison build script. I should be able to work on a fix or investigate the 
 problem
 some more in the next couple of days.

 Tim
 Actually, I think giving it a PKG_DATADIR or whatever the variable it
 uses to compile in the path to its files would be sufficient, without
 having to run 'make install.'

 
 The only thing that worries me about that is that the location of the 
 supporting 
 files in the source might be moved in future Bison releases or they might be 
 scattered in the current one (if more files than just m4sugar are needed). 
 'make 
 install' should always put any supporting files in their correct location 
 so 
 we shouldn't have to worry about them at all.
 
 Either way wouldn't be hard to implement but I feel that the 'make install' 
 method would be a little safer and might save some headaches in the future.
 

Alright, hopefully the m4sugar problem should be solved in the trunk as of 
r5887. Bison is now properly installed to a directory (built) in the Bison 
source directory and the bison.sh script has been updated with the new binary 
location.

Tim

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-27 Thread Ari Johnson
On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Tim Baumgartner wrote:

 Ari Johnson wrote:

 On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
 [EMAIL PROTECTED] wrote:

 Hi Ari, Tim,

 Good news about the Xcode project!

 However, do you know if it is possible to comment out a target for
 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds
 (with a slight modification to multiint.c IIRC).

 I don't have 10.5.  There would, however, be more than just leaving
 out the Bison target required to make it work on both 10.4 and 10.5
 with its included copy of Bison.  A more likely solution would be for
 the Bison target to do the following:

 1. If the installed Bison is not 2.3 or better, fetch and build Bison
 2.3.
 2. No matter what, create a wrapper script that will call Bison 2.3,
 whether it was built in step 1 or not.

 Then the Xcode project can point to the wrapper script for its build
 rules.


 Ari, thanks for committing the Bison patch.

 A quick Google search led me to a page
 (http://www.mail-archive.com/[EMAIL PROTECTED]/msg01100.html) that claims
 the location of the Bison distribution files can be set with the env var
 BISON_PKGDATADIR but a configure flag might be better (I'll look into it).

 The Bison wrapper script sounds like a good idea and I don't see any
 reason why it shouldn't be implemented as Ari suggested. I'll work on this
 tomorrow (Wednesday) and post back to this thread with the details of the
 final script and Xcode project setup.


 Alright, I have a patch that downloads Bison only if needed and that adds a
 Bison wrapper script (located at 'macosx/external/bison.sh'). The patch is
 attached and I would appreciate it if someone else could test the patch to
 make sure there are no problems on other systems and to give me some
 feedback before I commit it.

 The script determines the version of Bison by parsing the version value from
 the
 output of the --version paramter. If the version of Bison on the system is
 older than a minimum version (currently 1.31) or if it is blacklisted
 (although none currently are), the build process will attempt to download
 and build Bison 2.3. To simplify things, if a binary in
 macosx/external/bison/ exists, this version is used regardless.

 During the build process, instead of calling Bison directly, bison.sh is
 called. If a Bison binary exists in an expected location inside of
 macosx/external/bison/, it is used. Otherwise, the command 'bison' is
 executed.

 Tim


I had to manually set it executable, but that's just because it didn't
come to me through svn, I'm sure.

I forgot that I have a bison 2.3 installed on my system, and bison.sh
found that after I removed external/bison and built Warzone
successfully.  Removing that version causes bison.sh to download and
build bison just fine.

So only the m4sugar issue seems to remain.  Awesome. :)

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-27 Thread Tim Baumgartner
Ari Johnson wrote:
 On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Tim Baumgartner wrote:
 Ari Johnson wrote:
 On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
 [EMAIL PROTECTED] wrote:
 Hi Ari, Tim,

 Good news about the Xcode project!

 However, do you know if it is possible to comment out a target for
 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds
 (with a slight modification to multiint.c IIRC).
 I don't have 10.5.  There would, however, be more than just leaving
 out the Bison target required to make it work on both 10.4 and 10.5
 with its included copy of Bison.  A more likely solution would be for
 the Bison target to do the following:

 1. If the installed Bison is not 2.3 or better, fetch and build Bison
 2.3.
 2. No matter what, create a wrapper script that will call Bison 2.3,
 whether it was built in step 1 or not.

 Then the Xcode project can point to the wrapper script for its build
 rules.

 Ari, thanks for committing the Bison patch.

 A quick Google search led me to a page
 (http://www.mail-archive.com/[EMAIL PROTECTED]/msg01100.html) that claims
 the location of the Bison distribution files can be set with the env var
 BISON_PKGDATADIR but a configure flag might be better (I'll look into it).

 The Bison wrapper script sounds like a good idea and I don't see any
 reason why it shouldn't be implemented as Ari suggested. I'll work on this
 tomorrow (Wednesday) and post back to this thread with the details of the
 final script and Xcode project setup.

 Alright, I have a patch that downloads Bison only if needed and that adds a
 Bison wrapper script (located at 'macosx/external/bison.sh'). The patch is
 attached and I would appreciate it if someone else could test the patch to
 make sure there are no problems on other systems and to give me some
 feedback before I commit it.

 The script determines the version of Bison by parsing the version value from
 the
 output of the --version paramter. If the version of Bison on the system is
 older than a minimum version (currently 1.31) or if it is blacklisted
 (although none currently are), the build process will attempt to download
 and build Bison 2.3. To simplify things, if a binary in
 macosx/external/bison/ exists, this version is used regardless.

 During the build process, instead of calling Bison directly, bison.sh is
 called. If a Bison binary exists in an expected location inside of
 macosx/external/bison/, it is used. Otherwise, the command 'bison' is
 executed.

 Tim

 
 I had to manually set it executable, but that's just because it didn't
 come to me through svn, I'm sure.
 
 I forgot that I have a bison 2.3 installed on my system, and bison.sh
 found that after I removed external/bison and built Warzone
 successfully.  Removing that version causes bison.sh to download and
 build bison just fine.
 
 So only the m4sugar issue seems to remain.  Awesome. :)
 

Good to hear it's working properly :)

If no one has any objections by tomorrow (Thursday) evening, I'll commit the 
smarter Bison patch to trunk.

I'm thinking that the m4sugar problem is due to Bison not being make installed 
when the Xcode project builds it so it isn't able to find its needed supporting 
files (unless Bison 2.3 is already installed on the system, then it just uses 
those supporting files).

If this is the problem, it could be easily fixed by a './configure --prefix 
/path/macosx/external/bison/bin/' and by then calling 'make install' within the 
Bison build script. I should be able to work on a fix or investigate the 
problem 
some more in the next couple of days.

Tim

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-27 Thread Ari Johnson
On Thu, Aug 28, 2008 at 12:40 AM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Ari Johnson wrote:
 On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Tim Baumgartner wrote:
 Ari Johnson wrote:
 On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
 [EMAIL PROTECTED] wrote:
 Hi Ari, Tim,

 Good news about the Xcode project!

 However, do you know if it is possible to comment out a target for
 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds
 (with a slight modification to multiint.c IIRC).
 I don't have 10.5.  There would, however, be more than just leaving
 out the Bison target required to make it work on both 10.4 and 10.5
 with its included copy of Bison.  A more likely solution would be for
 the Bison target to do the following:

 1. If the installed Bison is not 2.3 or better, fetch and build Bison
 2.3.
 2. No matter what, create a wrapper script that will call Bison 2.3,
 whether it was built in step 1 or not.

 Then the Xcode project can point to the wrapper script for its build
 rules.

 Ari, thanks for committing the Bison patch.

 A quick Google search led me to a page
 (http://www.mail-archive.com/[EMAIL PROTECTED]/msg01100.html) that claims
 the location of the Bison distribution files can be set with the env var
 BISON_PKGDATADIR but a configure flag might be better (I'll look into it).

 The Bison wrapper script sounds like a good idea and I don't see any
 reason why it shouldn't be implemented as Ari suggested. I'll work on this
 tomorrow (Wednesday) and post back to this thread with the details of the
 final script and Xcode project setup.

 Alright, I have a patch that downloads Bison only if needed and that adds a
 Bison wrapper script (located at 'macosx/external/bison.sh'). The patch is
 attached and I would appreciate it if someone else could test the patch to
 make sure there are no problems on other systems and to give me some
 feedback before I commit it.

 The script determines the version of Bison by parsing the version value from
 the
 output of the --version paramter. If the version of Bison on the system is
 older than a minimum version (currently 1.31) or if it is blacklisted
 (although none currently are), the build process will attempt to download
 and build Bison 2.3. To simplify things, if a binary in
 macosx/external/bison/ exists, this version is used regardless.

 During the build process, instead of calling Bison directly, bison.sh is
 called. If a Bison binary exists in an expected location inside of
 macosx/external/bison/, it is used. Otherwise, the command 'bison' is
 executed.

 Tim


 I had to manually set it executable, but that's just because it didn't
 come to me through svn, I'm sure.

 I forgot that I have a bison 2.3 installed on my system, and bison.sh
 found that after I removed external/bison and built Warzone
 successfully.  Removing that version causes bison.sh to download and
 build bison just fine.

 So only the m4sugar issue seems to remain.  Awesome. :)


 Good to hear it's working properly :)

 If no one has any objections by tomorrow (Thursday) evening, I'll commit the
 smarter Bison patch to trunk.

 I'm thinking that the m4sugar problem is due to Bison not being make installed
 when the Xcode project builds it so it isn't able to find its needed 
 supporting
 files (unless Bison 2.3 is already installed on the system, then it just uses
 those supporting files).

 If this is the problem, it could be easily fixed by a './configure --prefix
 /path/macosx/external/bison/bin/' and by then calling 'make install' within 
 the
 Bison build script. I should be able to work on a fix or investigate the 
 problem
 some more in the next couple of days.

 Tim

Actually, I think giving it a PKG_DATADIR or whatever the variable it
uses to compile in the path to its files would be sufficient, without
having to run 'make install.'

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-27 Thread Tim Baumgartner
Ari Johnson wrote:
 On Thu, Aug 28, 2008 at 12:40 AM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Ari Johnson wrote:
 On Wed, Aug 27, 2008 at 7:38 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Tim Baumgartner wrote:
 Ari Johnson wrote:
 On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
 [EMAIL PROTECTED] wrote:
 Hi Ari, Tim,

 Good news about the Xcode project!

 However, do you know if it is possible to comment out a target for
 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds
 (with a slight modification to multiint.c IIRC).
 I don't have 10.5.  There would, however, be more than just leaving
 out the Bison target required to make it work on both 10.4 and 10.5
 with its included copy of Bison.  A more likely solution would be for
 the Bison target to do the following:

 1. If the installed Bison is not 2.3 or better, fetch and build Bison
 2.3.
 2. No matter what, create a wrapper script that will call Bison 2.3,
 whether it was built in step 1 or not.

 Then the Xcode project can point to the wrapper script for its build
 rules.

 Ari, thanks for committing the Bison patch.

 A quick Google search led me to a page
 (http://www.mail-archive.com/[EMAIL PROTECTED]/msg01100.html) that claims
 the location of the Bison distribution files can be set with the env var
 BISON_PKGDATADIR but a configure flag might be better (I'll look into it).

 The Bison wrapper script sounds like a good idea and I don't see any
 reason why it shouldn't be implemented as Ari suggested. I'll work on this
 tomorrow (Wednesday) and post back to this thread with the details of the
 final script and Xcode project setup.

 Alright, I have a patch that downloads Bison only if needed and that adds a
 Bison wrapper script (located at 'macosx/external/bison.sh'). The patch is
 attached and I would appreciate it if someone else could test the patch to
 make sure there are no problems on other systems and to give me some
 feedback before I commit it.

 The script determines the version of Bison by parsing the version value 
 from
 the
 output of the --version paramter. If the version of Bison on the system 
 is
 older than a minimum version (currently 1.31) or if it is blacklisted
 (although none currently are), the build process will attempt to download
 and build Bison 2.3. To simplify things, if a binary in
 macosx/external/bison/ exists, this version is used regardless.

 During the build process, instead of calling Bison directly, bison.sh is
 called. If a Bison binary exists in an expected location inside of
 macosx/external/bison/, it is used. Otherwise, the command 'bison' is
 executed.

 Tim

 I had to manually set it executable, but that's just because it didn't
 come to me through svn, I'm sure.

 I forgot that I have a bison 2.3 installed on my system, and bison.sh
 found that after I removed external/bison and built Warzone
 successfully.  Removing that version causes bison.sh to download and
 build bison just fine.

 So only the m4sugar issue seems to remain.  Awesome. :)

 Good to hear it's working properly :)

 If no one has any objections by tomorrow (Thursday) evening, I'll commit the
 smarter Bison patch to trunk.

 I'm thinking that the m4sugar problem is due to Bison not being make 
 installed
 when the Xcode project builds it so it isn't able to find its needed 
 supporting
 files (unless Bison 2.3 is already installed on the system, then it just uses
 those supporting files).

 If this is the problem, it could be easily fixed by a './configure --prefix
 /path/macosx/external/bison/bin/' and by then calling 'make install' within 
 the
 Bison build script. I should be able to work on a fix or investigate the 
 problem
 some more in the next couple of days.

 Tim
 
 Actually, I think giving it a PKG_DATADIR or whatever the variable it
 uses to compile in the path to its files would be sufficient, without
 having to run 'make install.'
 

The only thing that worries me about that is that the location of the 
supporting 
files in the source might be moved in future Bison releases or they might be 
scattered in the current one (if more files than just m4sugar are needed). 
'make 
install' should always put any supporting files in their correct location so 
we shouldn't have to worry about them at all.

Either way wouldn't be hard to implement but I feel that the 'make install' 
method would be a little safer and might save some headaches in the future.

Tim

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Ari Johnson
On Tue, Aug 26, 2008 at 10:27 AM, Ari Johnson [EMAIL PROTECTED] wrote:
 Author: ari
 Date: Tue Aug 26 17:27:40 2008
 New Revision: 5877

 URL: http://svn.gna.org/viewcvs/warzone?rev=5877view=rev
 Log:
 Committed patch from mailing list message [EMAIL PROTECTED]
 due to Tim Baumgartner.

 Modified:
trunk/macosx/Warzone.xcodeproj/project.pbxproj

Thanks Tim!  The game doesn't quite build for me, but this is a huge
step.  The build fails with:

   /bin/sh -c external/bison/src/bison\ -y\ -d\
-o\${DERIVED_FILES_DIR}/${INPUT_FILE_BASE}\.tab.h\
\${INPUT_FILE_PATH}\\ ||\ exit\ 1
external/bison/src/bison\ -y\ -d\
-o\${DERIVED_FILES_DIR}/${INPUT_FILE_BASE}\.tab.c\
\${INPUT_FILE_PATH}\\ ||\ exit\ 1
/Users/ari/work/warzone/trunk/macosx/../lib/framework/resource_parser.y:
warning: conflicting outputs to file
`/Users/ari/work/warzone/trunk/macosx/build/Warzone.build/Debug/Warzone.build/DerivedSources/resource_parser.tab.h'
external/bison/src/bison: cannot open file
`/usr/local/share/bison/m4sugar/m4sugar.m4': No such file or directory
** BUILD FAILED **

It looks like the locally-built Bison should get a ./configure flag or
a patch to point it to its distribution files for m4sugar.m4 (and
possibly others).

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Freddie Witherden
Hi Ari, Tim,

Good news about the Xcode project!

However, do you know if it is possible to comment out a target for  
10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds  
(with a slight modification to multiint.c IIRC).

Regards, Freddie.

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Tim Baumgartner
Ari Johnson wrote:
 On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
 [EMAIL PROTECTED] wrote:
 Hi Ari, Tim,

 Good news about the Xcode project!

 However, do you know if it is possible to comment out a target for
 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds
 (with a slight modification to multiint.c IIRC).
 
 I don't have 10.5.  There would, however, be more than just leaving
 out the Bison target required to make it work on both 10.4 and 10.5
 with its included copy of Bison.  A more likely solution would be for
 the Bison target to do the following:
 
 1. If the installed Bison is not 2.3 or better, fetch and build Bison 2.3.
 2. No matter what, create a wrapper script that will call Bison 2.3,
 whether it was built in step 1 or not.
 
 Then the Xcode project can point to the wrapper script for its build rules.
 

Ari, thanks for committing the Bison patch.

A quick Google search led me to a page 
(http://www.mail-archive.com/[EMAIL PROTECTED]/msg01100.html) that claims the 
location of the Bison distribution files can be set with the env var 
BISON_PKGDATADIR but a configure flag might be better (I'll look into it).

The Bison wrapper script sounds like a good idea and I don't see any reason why 
it shouldn't be implemented as Ari suggested. I'll work on this tomorrow 
(Wednesday) and post back to this thread with the details of the final script 
and Xcode project setup.

Per was kind enough to grant me commit access to the repository for OS X things 
so I shouldn't need to bother you all too much about getting OS X patches 
committed in the future.

Tim

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Re: [Warzone-dev] [Warzone-commits] r5877 - /trunk/macosx/Warzone.xcodeproj/project.pbxproj

2008-08-26 Thread Ari Johnson
On Tue, Aug 26, 2008 at 2:46 PM, Tim Baumgartner [EMAIL PROTECTED] wrote:
 Ari Johnson wrote:
 On Tue, Aug 26, 2008 at 10:36 AM, Freddie Witherden
 [EMAIL PROTECTED] wrote:
 Hi Ari, Tim,

 Good news about the Xcode project!

 However, do you know if it is possible to comment out a target for
 10.5 (which ships with Bison 2.3)? So far as 10.5 goes, trunk builds
 (with a slight modification to multiint.c IIRC).

 I don't have 10.5.  There would, however, be more than just leaving
 out the Bison target required to make it work on both 10.4 and 10.5
 with its included copy of Bison.  A more likely solution would be for
 the Bison target to do the following:

 1. If the installed Bison is not 2.3 or better, fetch and build Bison 2.3.
 2. No matter what, create a wrapper script that will call Bison 2.3,
 whether it was built in step 1 or not.

 Then the Xcode project can point to the wrapper script for its build rules.


 Ari, thanks for committing the Bison patch.

 A quick Google search led me to a page
 (http://www.mail-archive.com/[EMAIL PROTECTED]/msg01100.html) that claims the
 location of the Bison distribution files can be set with the env var
 BISON_PKGDATADIR but a configure flag might be better (I'll look into it).

Should be easy enough.

 The Bison wrapper script sounds like a good idea and I don't see any reason 
 why
 it shouldn't be implemented as Ari suggested. I'll work on this tomorrow
 (Wednesday) and post back to this thread with the details of the final script
 and Xcode project setup.

Same here.  I'm excited that things are coming together for the OS X
port again.  It's hard to keep up sometimes but it'll be worth it when
I can play Warzone multiplayer on my G5 Mac, a friend's Intel Mac, and
Windows and Linux machines online.  The last multiplayer Warzone game
I played was a day-long match on BasingStoke I believe, played on a
LAN in 1999.

 Per was kind enough to grant me commit access to the repository for OS X 
 things
 so I shouldn't need to bother you all too much about getting OS X patches
 committed in the future.

Awesome.

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