Re: [Warzone-dev] 32bit EW beta b feedback/results?

2007-01-03 Thread kim metcalfe

nonononononononononono dont disable the button...please.

it is usable... i just have to clarify what it is you all need to do.
i guess more graphics will be in order.

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Re: [Warzone-dev] 32bit EW beta b feedback/results?

2007-01-03 Thread vs2k5
I see the problem has been solved, but I am unsure how it was 
solved.

Can you clear up what Rman Virgil said?  He has unique writing 
style that messes with my head. ;)

"* 1st: I cannot use the same directory struct recommended & that 
apparently works for you Lav.

* With a simple change it all works perfect for me now.

* The change: I made the Project Save Directory "SAMPLES"

* 2nd: 32 EW has some fail-safe checks to make sure you don't 
compile .wz that are missing prereqs or dependencies"

The Project save directory is the Map directory right?  Or does 
that mean the main directory?



Here is the registry file that I think you should auto install with 
your installer if you have that option.  The user would have to 
edit the drive path if different.
Then I am betting that they won't have any issues as far as 
directories.
I will look into if I can hack it so the SD button is disabled.


copy & paste below into a file named EW32.reg then click 
install  =
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Warzone 2100 Development 
Project\EditWorld\Directories]
"Project"="C:\\Beta World Editor 32 bit -128 by128 -png Beta"
"DataSet"="C:\\Beta World Editor 32 bit -128 by128 -png 
Beta\\SAMPLES"
"HeightMap"="C:\\Beta World Editor 32 bit -128 by128 -png 
Beta\\SAMPLES"
"Brush"="C:\\Beta World Editor 32 bit -128 by128 -png Beta\\SAMPLES"
"TileType"="C:\\Beta World Editor 32 bit -128 by128 -png 
Beta\\SAMPLES"
"FinalMap"="C:\\Beta World Editor 32 bit -128 by128 -png 
Beta\\Newmaps"

=copy & paste above this line into the file.





On Sun, 31 Dec 2006 19:20:50 -0500 kim metcalfe 
<[EMAIL PROTECTED]> wrote:
>thats what i thought.  but now to have that confirmed... is great.
>now i look elsewhere.
>i still think its dx / vid card drivers ... or some such 
>combination.
>but that one dd(?) error ... i have seen that before and discussed
>that with cowboy a very long time ago... hell must have been 2002 
>or
>2003... cant remember the outcome but it was logged on the old p2 
>that
>was backed up on cowboys server..which is now giving errors... so 
>i
>cant check it.
>oh well ,,, anyways... just completed a check using an LND from 
>rman
>virgil  - with excellent success i might add... so now i will ship 
>it
>back to him and we go from there.
>
>stay tuned. :)
>




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Re: [Warzone-dev] 32bit EW beta b feedback/results?

2006-12-31 Thread kim metcalfe

thats what i thought.  but now to have that confirmed... is great.
now i look elsewhere.
i still think its dx / vid card drivers ... or some such combination.
but that one dd(?) error ... i have seen that before and discussed
that with cowboy a very long time ago... hell must have been 2002 or
2003... cant remember the outcome but it was logged on the old p2 that
was backed up on cowboys server..which is now giving errors... so i
cant check it.
oh well ,,, anyways... just completed a check using an LND from rman
virgil  - with excellent success i might add... so now i will ship it
back to him and we go from there.

stay tuned. :)

On 12/31/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


DevUrandom wrote:
"I still believe that changing all '\' to '/'will also have changed
some binary code or Windows filesystem related code...
Someone might want to decompile it... What language did you say it
was written in? Do we know which compiler created the code?"

Huh? The paths were stored in strings.  Changing \ to / should have
no impact that I can tell.  No code was change at all.
The original program is mfc & dx.  I also assume the compiler was
the same one Qanly was using with WZ.

I don't know why only I and lav_coyote do not have issues?
Directory is set as folows.
B:\Beta World Editor 32 bit -128 by128 -png Beta
B:\Beta World Editor 32 bit -128 by128 -png Beta\SAMPLES
B:\Beta World Editor 32 bit -128 by128 -png Beta\SAMPLES
B:\Beta World Editor 32 bit -128 by128 -png Beta\SAMPLES
B:\Beta World Editor 32 bit -128 by128 -png Beta\SAMPLES
B:\Beta World Editor 32 bit -128 by128 -png Beta\Newmaps
When first program run, you set them as above.  Hit the 'set'
button.  Hit the 'ok' button.  Now exit out of program.  Run
program again.  Pick 'open project' from File menu.  You should see
directory program was installed to. 'B:\Beta World Editor 32 bit -
128 by128 -png Beta' You then double click on SAMPLES directory.
Then pick the map10a.lnd file.  Should load no problems.

Then pick the 'green' top button, and type uniques name. (like
'happynewyear'  without the .gam extenstion)  Then program says
'set initial scroll limits'  You leave default of 'entire map'.
Then it outputs:
Player 0 : Structures 126 , Walls 100 , Units 5
Player 1 : Structures 57 , Walls 0 , Units 5
Player 2 : Structures 46 , Walls 0 , Units 5
Player 3 : Structures 109 , Walls 0 , Units 5

Total Structures 338
Total Walls 100
Total Units 20

Features 102
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Copy the mapname.wz file into the warzone\maps directory.
If you use CUSTOM textures, you must copy into the .wz yourself.
Also remember, IF you use CUSTOM textures, they MUST be named just
like
the original set, and their MUST be 2 copies of it.
One should be called tertilesc1HW.pcx//png and the other should be
tertilesc1.pcx//png.
This is if you modified the original tertilesc1.pcx//png that is!
Then those files should be included in a texpages direcotry.



So if not see this, then I think something user not doing correct?








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