Re: [warzone2100-dev] [Warzone 2100 Trac] #2610: Fix map-mod support
On Sat, Apr 2, 2011 at 9:22 PM, Stephen Swaney wrote: >> This patch fixes both these problems. > > Would you like to tell us how exactly? @_@ Could you ask this on the ticket? I have a tendency to ignore ML e-mail replies to patches, since I assume they're just updates to the ticket. Also, I wrote in the ticket description: > The patch fixes these by extending the Override Mods system to > work with Override Maps. When starting a game, only the active > map should be loaded. This may slow down game starting slightly, > but shouldn't be significant enough to be noticeable. and there's a link to the patch itself in the ticket description. -Zarel ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev
Re: [warzone2100-dev] [Warzone 2100 Trac] #2610: Fix map-mod support
On Sat, Apr 02, 2011 at 11:22:29PM -, Warzone 2100 Trac wrote: > #2610: Fix map-mod support > In short: > > * If you have a map-mod, it is impossible to play a skirmish game without > the mod, unless you uninstall the map-mod. > * If you have a map-mod, it is impossible to play a multiplayer game on a > map other than the map-mod. > > Maps can be installed automatically by joining a game hosted with it, so > simply clicking on a game in the lobby is enough to prevent you from > playing all other multiplayer games unless you know how to uninstall a > map. > > This patch fixes both these problems. Would you like to tell us how exactly? -- Stephen Swaney sswa...@centurytel.net ___ Warzone-dev mailing list Warzone-dev@gna.org https://mail.gna.org/listinfo/warzone-dev