Re: [warzone2100-dev] [Warzone 2100 Trac] #2610: Fix map-mod support

2011-04-03 Thread Guangcong Luo
On Sat, Apr 2, 2011 at 9:22 PM, Stephen Swaney  wrote:
>>  This patch fixes both these problems.
>
> Would you like to tell us how exactly?

@_@ Could you ask this on the ticket? I have a tendency to ignore ML
e-mail replies to patches, since I assume they're just updates to the
ticket.

Also, I wrote in the ticket description:

> The patch fixes these by extending the Override Mods system to
> work with Override Maps. When starting a game, only the active
> map should be loaded. This may slow down game starting slightly,
> but shouldn't be significant enough to be noticeable.

and there's a link to the patch itself in the ticket description.

-Zarel

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Re: [warzone2100-dev] [Warzone 2100 Trac] #2610: Fix map-mod support

2011-04-02 Thread Stephen Swaney
On Sat, Apr 02, 2011 at 11:22:29PM -, Warzone 2100 Trac wrote:
> #2610: Fix map-mod support

>  In short:
> 
>  * If you have a map-mod, it is impossible to play a skirmish game without
>  the mod, unless you uninstall the map-mod.
>  * If you have a map-mod, it is impossible to play a multiplayer game on a
>  map other than the map-mod.
> 
>  Maps can be installed automatically by joining a game hosted with it, so
>  simply clicking on a game in the lobby is enough to prevent you from
>  playing all other multiplayer games unless you know how to uninstall a
>  map.
> 
>  This patch fixes both these problems. 

Would you like to tell us how exactly?

-- 
Stephen Swaney  
sswa...@centurytel.net


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