On Sat, Apr 2, 2011 at 9:22 PM, Stephen Swaney <sswa...@centurytel.net> wrote:
>>  This patch fixes both these problems.
> Would you like to tell us how exactly?

@_@ Could you ask this on the ticket? I have a tendency to ignore ML
e-mail replies to patches, since I assume they're just updates to the

Also, I wrote in the ticket description:

> The patch fixes these by extending the Override Mods system to
> work with Override Maps. When starting a game, only the active
> map should be loaded. This may slow down game starting slightly,
> but shouldn't be significant enough to be noticeable.

and there's a link to the patch itself in the ticket description.


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