Re: [warzone2100-dev] Qt branch

2010-10-11 Thread Christian Ohm
On Monday, 11 October 2010 at 9:27, Per Inge Mathisen wrote: I was told by Zarel and cybersphinx earlier that you absolutely needed resolution changing before qt-branch could be merged, and now that I've started working on it, you tell me you do not want it anyway?

Re: [warzone2100-dev] Qt branch

2010-10-11 Thread Guangcong Luo
On Mon, Oct 11, 2010 at 2:27 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: I was told by Zarel and cybersphinx earlier that you absolutely needed resolution changing before qt-branch could be merged I'm sorry I was unclear, but I meant that we should have true-fullscreen instead of

Re: [warzone2100-dev] Qt branch - final call

2010-05-28 Thread Christian Ohm
On Monday, 24 May 2010 at 21:34, Christian Ohm wrote: Two problems I've noticed: 1. Video playback is very jerky (SDL is smooth). I got the impression it is worse for the first video when several are played (view intro for example, or the campaign start), but maybe it's just more noticeable

Re: [warzone2100-dev] Qt branch - final call

2010-05-25 Thread Gilles J. Seguin
On Mon, 2010-05-24 at 10:19 +0200, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform

Re: [warzone2100-dev] Qt branch - final call

2010-05-25 Thread Stephen Swaney
On Tue, May 25, 2010 at 12:24:12PM -0400, Gilles J. Seguin wrote: On Mon, 2010-05-24 at 10:19 +0200, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch,... It would not be accepted on peer review without documentation. My point of view is a no go.

Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread Per Inge Mathisen
On Mon, May 24, 2010 at 9:34 PM, Christian Ohm chr@gmx.net wrote: Two problems I've noticed: 1. Video playback is very jerky (SDL is smooth). I got the impression it is worse for the first video when several are played (view intro for example, or the campaign start), but maybe it's just

Re: [warzone2100-dev] Qt branch - final call

2010-05-24 Thread dak180
On May 24, 2010, at 4:19 AM, Per Inge Mathisen wrote: I put the Quesoglc text renderer back in again in the Qt branch, and now text drawing should work as good as before on every platform. Possible other problems related to clobbering OpenGL states should be fixed as well. Can platform

Re: [warzone2100-dev] Qt branch merge?

2010-04-05 Thread Guangcong Luo
On Sat, Apr 3, 2010 at 5:47 AM, Per Inge Mathisen per.mathi...@gmail.com wrote: We need to merge some of the large trees into trunk soon. I have a number of things waiting for a merger of the Qt branch, and I am holding off any larger changes to scripting waiting for the lua branch. I am also

Re: [warzone2100-dev] Qt branch merge?

2010-04-05 Thread Per Inge Mathisen
On Mon, Apr 5, 2010 at 11:54 AM, Guangcong Luo za...@wz2100.net wrote: Perhaps we merge Qt+newnet into a new experimental branch, then? That only helps if all the developers start working on that branch, instead of trunk. The new 'experimental branch' would then be the new trunk. So what you