[Warzone2100-commits] mainline - master: 2 commits.

2010-11-14 Thread dak180
Commit: 57b82cc4588420d67143af9847598a6e5f32d3d7

Trac URL:   
http://developer.wz2100.net/changeset/57b82cc4588420d67143af9847598a6e5f32d3d7

Author: dak180 dak...@users.sourceforge.net
Date:   Sun Nov 14 20:10:43 2010 -0500

Add new (for the mac) translations to the xcode project.

 macosx/Warzone.xcodeproj/project.pbxproj |6 ++
 1 files changed, 6 insertions(+), 0 deletions(-)


-

Commit: 654819950b3182b9c380ebf25e504255bb50df7f

Trac URL:   
http://developer.wz2100.net/changeset/654819950b3182b9c380ebf25e504255bb50df7f

Author: dak180 dak...@users.sourceforge.net
Date:   Sun Nov 14 20:13:59 2010 -0500

Update the dmg script to allow for code signing.

 .gitignore   |1 +
 .hgignore|4 ++-
 macosx/Warzone.xcodeproj/project.pbxproj |2 +-
 macosx/configs/codesignrules.plist   |   46 ++
 4 files changed, 51 insertions(+), 2 deletions(-)


-


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[Warzone2100-commits] mainline - master: 2 commits.

2010-11-12 Thread Per Inge Mathisen
Commit: bf4ffed04cee81525652ff294ad0b35b5295d025

Trac URL:   
http://developer.wz2100.net/changeset/bf4ffed04cee81525652ff294ad0b35b5295d025

Author: Per Inge Mathisen p...@wz2100.net
Date:   Wed Nov 10 20:10:40 2010 +0100

Allow texture animation and tcmask to be used together.

 lib/ivis_opengl/piedraw.c |4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)


-

Commit: 8d4111886b37c7e1fc3cc3768e02655468d706ab

Trac URL:   
http://developer.wz2100.net/changeset/8d4111886b37c7e1fc3cc3768e02655468d706ab

Author: Per Inge Mathisen p...@wz2100.net
Date:   Fri Nov 12 21:30:22 2010 +0100

Add proper filenames to textures for models that are missing this. Required for 
lazy texture loading, see ticket:2304

 data/base/components/prop/prhlwhl1.pie |2 +-
 data/base/components/prop/prhrwhl1.pie |2 +-
 data/base/components/prop/prllwhl1.pie |2 +-
 data/base/components/prop/prlrwhl1.pie |2 +-
 data/base/features/miarthov.pie|2 +-
 data/base/structs/blguard1.pie |2 +-
 data/base/structs/dummy.pie|2 +-
 data/mp/components/bodies/drcytran.pie |2 +-
 data/mp/components/prop/prslwhl1.pie   |2 +-
 data/mp/components/prop/prsrwhl1.pie   |2 +-
 10 files changed, 10 insertions(+), 10 deletions(-)


-


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[Warzone2100-commits] mainline - master: 2 commits.

2010-11-12 Thread Per Inge Mathisen
Commit: 9b3cf3a38212e5382e3bdbed0b5cc3d2fed6d200

Trac URL:   
http://developer.wz2100.net/changeset/9b3cf3a38212e5382e3bdbed0b5cc3d2fed6d200

Author: Per Inge Mathisen p...@wz2100.net
Date:   Fri Nov 12 21:31:56 2010 +0100

Allow you to load textures on demand, both ordinary textures and tcmask 
textures.There is really no reason now to list tcmask textures in the wrf files 
at all. You can still put a texture in the wrf to override the usual texture 
loaded with a model (necessary for campaign and terrain dependent base plates). 
Closes ticket:2304

 lib/ivis_common/imdload.c |   31 ++---
 lib/ivis_opengl/tex.c |   46 +---
 2 files changed, 41 insertions(+), 36 deletions(-)


-

Commit: f4192aa4624659120c5d6f0449ce1aa915817193

Trac URL:   
http://developer.wz2100.net/changeset/f4192aa4624659120c5d6f0449ce1aa915817193

Author: Per Inge Mathisen p...@wz2100.net
Date:   Fri Nov 12 21:32:56 2010 +0100

Remove some now unnecessary texture references to stress lazy texture loading. 
See ticket:2304 for more info.

 data/base/wrf/limiter_tex.wrf |8 
 data/base/wrf/vidmem.wrf  |8 
 data/base/wrf/vidmem2.wrf |8 
 data/base/wrf/vidmem3.wrf |8 
 data/mp/wrf/vidmem.wrf|   15 ---
 data/mp/wrf/vidmem2.wrf   |   15 ---
 data/mp/wrf/vidmem3.wrf   |   15 ---
 7 files changed, 0 insertions(+), 77 deletions(-)


-


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Simplifying enterprise desktop deployment and management using
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[Warzone2100-commits] mainline - master: 2 commits.

2010-11-07 Thread Cyp
Commit: c53a59b7092028de3ea56368a6ea74990ea3d5fd

Trac URL:   
http://developer.wz2100.net/changeset/c53a59b7092028de3ea56368a6ea74990ea3d5fd

Author: Cyp c...@wz2100.net
Date:   Sun Nov  7 11:46:51 2010 +0100

Don't call glBufferSubData(GL_ARRAY_BUFFER, *, 0, *), which crashes some 
drivers.

Probably shouldn't have crashed... Fixes ticket:2293.

Changelog: Work around crash in some graphics drivers on some maps.

 src/terrain.c |8 +++-
 1 files changed, 7 insertions(+), 1 deletions(-)


-

Commit: be5285f91633aef663548fc4c52f7d0fa5006d95

Trac URL:   
http://developer.wz2100.net/changeset/be5285f91633aef663548fc4c52f7d0fa5006d95

Author: Cyp c...@wz2100.net
Date:   Sun Nov  7 14:16:56 2010 +0100

Fix duplicate structure IDs by removing GAME_BUILD message type.

The only remaining purpose of GAME_BUILD was to hackishly change structure IDs 
around, which is not useful since structure IDs are already synchronised.

Changelog: Fix inability to select or target some structures due to duplicate 
structure IDs.

 lib/netplay/netplay.c |5 +-
 lib/netplay/netplay.h |1 -
 src/droid.c   |9 ---
 src/hci.c |6 --
 src/multiplay.c   |3 -
 src/multiplay.h   |1 -
 src/multirecv.h   |1 -
 src/multistruct.c |  134 -
 8 files changed, 2 insertions(+), 158 deletions(-)


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[Warzone2100-commits] mainline - master: 2 commits.

2010-11-05 Thread Per Inge Mathisen
Commit: b676dcded49b4176ce270a1696844f15d9ffaec7

Trac URL:   
http://developer.wz2100.net/changeset/b676dcded49b4176ce270a1696844f15d9ffaec7

Author: Per Inge Mathisen p...@wz2100.net
Date:   Fri Nov  5 21:15:02 2010 +0100

Make danger map block fill on buildings as well as features again. Mark 
buildings and features in safe territories as safe.

 src/map.c |   18 --
 1 files changed, 12 insertions(+), 6 deletions(-)


-

Commit: bd82f2b8e2ad503e0152a1b1f0725b1137e90b00

Trac URL:   
http://developer.wz2100.net/changeset/bd82f2b8e2ad503e0152a1b1f0725b1137e90b00

Author: Per Inge Mathisen p...@wz2100.net
Date:   Fri Nov  5 21:16:05 2010 +0100

Make danger map accessible to scripts. New functions: safeDest(plr, x, y) and 
threatAt(plr, x, y) for querying it.

 .../multiplay/semperfi/multiplay/skirmish/ai.slo   |4 +-
 src/scriptfuncs.c  |   38 
 src/scriptfuncs.h  |3 +-
 src/scripttabs.c   |8 
 src/structure.c|4 +-
 5 files changed, 52 insertions(+), 5 deletions(-)


-


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[Warzone2100-commits] mainline - master: 2 commits.

2010-11-05 Thread Per Inge Mathisen
Commit: ba0d8f35095556919936223b9488f63e54512031

Trac URL:   
http://developer.wz2100.net/changeset/ba0d8f35095556919936223b9488f63e54512031

Author: Per Inge Mathisen p...@wz2100.net
Date:   Fri Nov  5 21:39:07 2010 +0100

Do not make AIs build gateway fortifications in places where they can be shot 
at.

 src/scriptai.c |6 ++
 1 files changed, 6 insertions(+), 0 deletions(-)


-

Commit: d9be3f5bf48563fea3207d6b0cee9e4d871f1125

Trac URL:   
http://developer.wz2100.net/changeset/d9be3f5bf48563fea3207d6b0cee9e4d871f1125

Author: Per Inge Mathisen p...@wz2100.net
Date:   Fri Nov  5 21:39:38 2010 +0100

semperfi: Do not send trucks to build at oil derricks where they will be shot 
to pieces en route.

 .../multiplay/semperfi/multiplay/skirmish/ai.slo   |   31 +---
 1 files changed, 14 insertions(+), 17 deletions(-)


-


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Billion shares his insights and actions to help propel your 
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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-30 Thread Cyp
Commit: d41a6078d4193435ccf69a9c6ac4f64fcdd35d50

Trac URL:   
http://developer.wz2100.net/changeset/d41a6078d4193435ccf69a9c6ac4f64fcdd35d50

Author: Cyp c...@wz2100.net
Date:   Sat Oct 30 22:57:54 2010 +0200

Bump netcode version for testing build.

 lib/netplay/netplay.c |4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)


-

Commit: 33c25602f7b0e3ba666b95e65a3f423c6ec420da

Trac URL:   
http://developer.wz2100.net/changeset/33c25602f7b0e3ba666b95e65a3f423c6ec420da

Author: Cyp c...@wz2100.net
Date:   Sat Oct 30 22:59:27 2010 +0200

Bump netcode version.

 lib/netplay/netplay.c |4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)


-


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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-30 Thread dak180
Commit: 91a9a84c72414eea741e271c0be853b92e2efd71

Trac URL:   
http://developer.wz2100.net/changeset/91a9a84c72414eea741e271c0be853b92e2efd71

Author: dak180 dak...@users.sourceforge.net
Date:   Sat Oct 30 21:06:49 2010 -0400

Increase the size of the dmg to hold everything.
(transplanted from a3008d5ddb112eaf0a88f2b09649c2a6442f94f4)

--HG--
extra : transplant_source : %A3%00%8D%5D%DB%11.%AF%0A%88%F2%B0%96I%C2%A6D/%94%F4

 macosx/Warzone.xcodeproj/project.pbxproj |2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)


-

Commit: e540ca7ab14f698587ea22721afdb8f703b5d22a

Trac URL:   
http://developer.wz2100.net/changeset/e540ca7ab14f698587ea22721afdb8f703b5d22a

Author: dak180 dak...@users.sourceforge.net
Date:   Sat Oct 30 23:12:14 2010 -0400

Try to pickup the current revision from git first.

 macosx/Warzone.xcodeproj/project.pbxproj |2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)


-


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Create new apps  games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-24 Thread Cyp
Commit: 40ffee51fcb850a4e1421fd3a1e7030f042451f7

Trac URL:   
http://developer.wz2100.net/changeset/40ffee51fcb850a4e1421fd3a1e7030f042451f7

Author: Cyp c...@wz2100.net
Date:   Sun Oct 24 11:39:07 2010 +0200

Allow changing game speed in multiplayer when debug mode is enabled.

All players should change to the same speed, unless wanting to test what 
happens if some computers are too slow.

 src/keybind.c |4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)


-

Commit: 6f1fbbde33478a14852c3448b4e339a5a0f6a233

Trac URL:   
http://developer.wz2100.net/changeset/6f1fbbde33478a14852c3448b4e339a5a0f6a233

Author: Cyp c...@wz2100.net
Date:   Sun Oct 24 17:12:43 2010 +0200

Make the droidOrder*() functions take a ModeQueue/ModeImmediate parameter.

Removes the need for turnOffMultiMsg() in some places.
Should reduce the number of messages sent over the network a bit.
Also removes two unused functions in src/transporter.[ch].

 src/action.c  |   16 
 src/ai.c  |6 +-
 src/cmddroid.c|2 +-
 src/combat.c  |2 +-
 src/display.c |6 +-
 src/drive.c   |2 +-
 src/droid.c   |6 +-
 src/e3demo.c  |4 +-
 src/game.c|4 +-
 src/group.c   |   44 +++--
 src/hci.c |8 ++--
 src/keybind.c |2 +-
 src/mission.c |   30 +++---
 src/multibot.cpp  |2 +-
 src/multigifts.c  |8 +---
 src/multisync.c   |8 +---
 src/order.c   |  110 +++-
 src/order.h   |   10 ++--
 src/scriptai.c|   13 +++---
 src/structure.c   |   21 +-
 src/transporter.c |   73 ++-
 src/transporter.h |5 --
 22 files changed, 132 insertions(+), 250 deletions(-)


-


--
Nokia and ATT present the 2010 Calling All Innovators-North America contest
Create new apps  games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-22 Thread Cyp
Commit: fcdba754c4ae93defe578a65ba04e887d86440c6

Trac URL:   
http://developer.wz2100.net/changeset/fcdba754c4ae93defe578a65ba04e887d86440c6

Author: Cyp c...@wz2100.net
Date:   Fri Oct 22 18:13:04 2010 +0200

Introduce ModeQueue and ModeImmediate as an alternative to playing with 
bMultiMessages.

Makes campaign queue some messages, and fixes cancelling production queues in 
campaign.

 lib/framework/frame.h |7 +
 src/design.c  |6 +
 src/droid.c   |2 +-
 src/hci.c |   28 ++--
 src/mission.c |4 +-
 src/multiplay.c   |   10 ++-
 src/multistruct.c |   14 --
 src/research.c|   14 +-
 src/research.h|6 ++--
 src/scriptfuncs.c |2 +-
 src/structure.c   |   65 ++---
 src/structure.h   |8 +++---
 12 files changed, 73 insertions(+), 93 deletions(-)


-

Commit: d8ec229ec6f31b88f8aed3c652cf01d535217b29

Trac URL:   
http://developer.wz2100.net/changeset/d8ec229ec6f31b88f8aed3c652cf01d535217b29

Author: Cyp c...@wz2100.net
Date:   Fri Oct 22 18:38:58 2010 +0200

Use ModeQueue and ModeImmediate instead of maybeDeleteTemplateFromProduction 
and reallyDeleteTemplateFromProduction.

 src/design.c|4 ++--
 src/droid.c |   24 +++-
 src/droid.h |3 +--
 src/multiplay.c |4 ++--
 4 files changed, 12 insertions(+), 23 deletions(-)


-


--
Nokia and ATT present the 2010 Calling All Innovators-North America contest
Create new apps  games for the Nokia N8 for consumers in  U.S. and Canada
$10 million total in prizes - $4M cash, 500 devices, nearly $6M in marketing
Develop with Nokia Qt SDK, Web Runtime, or Java and Publish to Ovi Store 
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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-17 Thread Per Inge Mathisen
Commit: 1477265908d450557b2fd865c62c007b401701f9

Trac URL:   
http://developer.wz2100.net/changeset/1477265908d450557b2fd865c62c007b401701f9

Author: Per Inge Mathisen p...@wz2100.net
Date:   Sun Oct 17 23:23:30 2010 +0200

Add support for multiple weapons and differentiate between air and ground 
hitting weapon types. Early support for AA threat maps. Patch reviewed by 
SafetyOff. Ref ticket:2203

 src/map.c |   47 +++
 src/map.h |7 ---
 2 files changed, 43 insertions(+), 11 deletions(-)


-

Commit: 8a01df2f1a9363a2b41eff8d2787aaa5405e9fb4

Trac URL:   
http://developer.wz2100.net/changeset/8a01df2f1a9363a2b41eff8d2787aaa5405e9fb4

Author: Per Inge Mathisen p...@wz2100.net
Date:   Sun Oct 17 23:30:58 2010 +0200

Clean up handling of SHOOT_IN_AIR and SHOOT_ON_GROUND with some fringe 
behaviour changes. These are bit values, not enums! Patch reviewed by SafetyOff.

 src/action.c  |8 
 src/projectile.c  |9 -
 src/scriptfuncs.c |3 +--
 3 files changed, 5 insertions(+), 15 deletions(-)


-


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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-17 Thread Cyp
Commit: 4ccd57baed96126f33db51d1051716f615d2

Trac URL:   
http://developer.wz2100.net/changeset/4ccd57baed96126f33db51d1051716f615d2

Author: Cyp c...@wz2100.net
Date:   Mon Oct 18 03:50:24 2010 +0200

Add missing tileset \ to BASELIST, it should now be possible to start games 
again.

 data/Makefile.am |1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/data/Makefile.am b/data/Makefile.am
index aad6283..0ef2dce 100644
--- a/data/Makefile.am
+++ b/data/Makefile.am
@@ -28,6 +28,7 @@ BASELIST = \
structs \
tagdefinitions \
texpages \
+   tileset \
wrf
 
 PATCHLIST = \


-

Commit: b79e6da0ab753364c534dd168546c1d3d1deeb51

Trac URL:   
http://developer.wz2100.net/changeset/b79e6da0ab753364c534dd168546c1d3d1deeb51

Author: Cyp c...@wz2100.net
Date:   Sun Oct 17 23:36:48 2010 +0200

Let moving droids look ahead a short distance instead of narrowly following a 
path, and backtrack if starting to go the wrong way.

If all else fails, pathfind again.

 src/move.c |   78 
 1 files changed, 78 insertions(+), 0 deletions(-)


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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-16 Thread Per Inge Mathisen
Commit: 955788bfa94d812637c1d5cd54fce2413ffd9331

Trac URL:   
http://developer.wz2100.net/changeset/955788bfa94d812637c1d5cd54fce2413ffd9331

Author: Per Inge Mathisen p...@wz2100.net
Date:   Sat Oct 16 20:49:52 2010 +0200

Remove old, broken formation system. This removes 1084 lines of code.

 src/Makefile.am|3 -
 src/action.c   |   48 
 src/drive.c|2 -
 src/droid.c|   22 --
 src/formation.c|  666 
 src/formation.h|   73 --
 src/formationdef.h |   88 ---
 src/fpath.c|1 -
 src/game.c |   43 +---
 src/init.c |7 -
 src/makefile.win32 |1 -
 src/map.c  |1 -
 src/move.c |  121 +-
 src/multibot.cpp   |2 -
 src/objmem.c   |1 -
 src/order.c|   21 --
 src/structure.c|2 -
 17 files changed, 9 insertions(+), 1093 deletions(-)


-

Commit: 4bbd0e9b5fb972d4049456a9c89c3caf2829c4a0

Trac URL:   
http://developer.wz2100.net/changeset/4bbd0e9b5fb972d4049456a9c89c3caf2829c4a0

Author: Per Inge Mathisen p...@wz2100.net
Date:   Sat Oct 16 20:53:06 2010 +0200

Make movement code better by deleting more lines of code. Remove boundary 
vectors
and the hack that makes droids phase in walk nodes opportunistically. Now 
follow path as given.

 src/game.c |6 +--
 src/move.c |  134 +---
 2 files changed, 13 insertions(+), 127 deletions(-)


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[Warzone2100-commits] mainline - master: 2 commits.

2010-10-13 Thread dak180
Commit: 20924b59a49c6ae72417b0cf124bc3ddee5f28f7

Trac URL:   
http://developer.wz2100.net/changeset/20924b59a49c6ae72417b0cf124bc3ddee5f28f7

Author: dak180 dak...@users.sourceforge.net
Date:   Wed Oct 13 17:09:51 2010 -0400

Clean up things that are no longer used.

--HG--
extra : rebase_source : 544022e1eeeac8e22d03d0a59cd98ddb9c220a51

 macosx/Warzone.xcodeproj/project.pbxproj |   75 +-
 macosx/configs/Bison-All.xcconfig|7 ---
 macosx/configs/Bison-Debug.xcconfig  |   10 
 macosx/configs/Bison-Release.xcconfig|9 
 macosx/configs/Popt-All.xcconfig |   17 ---
 macosx/configs/Popt-Debug.xcconfig   |   11 
 macosx/configs/Popt-Release.xcconfig |9 
 macosx/configs/bison.sh  |   15 --
 8 files changed, 1 insertions(+), 152 deletions(-)


-

Commit: e5c398b141c41f80eddcdf2f265addbb27d7de2d

Trac URL:   
http://developer.wz2100.net/changeset/e5c398b141c41f80eddcdf2f265addbb27d7de2d

Author: dak180 dak...@users.sourceforge.net
Date:   Wed Oct 13 17:10:48 2010 -0400

Some 64bit prep.

--HG--
extra : rebase_source : b84622c5ee3ddfda891d561327bd4c99a8642362

 macosx/configs/Project-All.xcconfig |2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)


-


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