Re: Mouse pointer lagging in Weston desktop on Virtual Platform

2020-08-03 Thread Pekka Paalanen
On Sun, 2 Aug 2020 11:58:27 +0930 Sami Md wrote: > Hi, > > I have Weston-6.0.0 running on IMX8mqev yocto linux (on our own Virtual > Platform) on ubuntu 18.04 host. > I executed the below command to run the Weston-6 on TTY-7 using pixman (in > imx8 virtual platform console) > > # weston

Re: RFC: libei - emulated input in Wayland compositors

2020-08-03 Thread Jonas Ådahl
On Mon, Aug 03, 2020 at 02:57:11PM +1000, Peter Hutterer wrote: > On Sat, Aug 01, 2020 at 01:42:16PM +0200, Roman Gilg wrote: > > > > > > 1) It exports a set of APIs under org.freedesktop.portal.* that all > > > sandboxed applications can access. > > > > > > In contrast to explicitly allowed APIs

Re: Trying to reduce boot time for weston and logo from weston

2020-08-03 Thread Daniel Stone
Hi, On Sat, 1 Aug 2020 at 06:28, Vadivelu Babu, Surendar (S.) wrote: > As Arun stated , we tried to boot the Weston application from initramfs , > however there is “pam” library dependency which is required for Weston . When > we include all the “pam” libraries the initramfs size increases

Re: Wayland Direct Framebuffer (FreeBSD)

2020-08-03 Thread Pekka Paalanen
On Fri, 31 Jul 2020 10:37:51 -0400 Lonnie Cumberland wrote: > One more quick question. > > I had read somewhere that Wayland has troubles with Nvidia cards, but what > is strange is that I was able to download a Wayland Linux ISO called > "WayfireWM 3D" > >

Re: Headless mode showing only about 40 FPS

2020-08-03 Thread Pekka Paalanen
On Fri, 31 Jul 2020 22:54:00 + "Singh, Satyeshwar" wrote: > Hey guys, > I have been noticing that Wayland apps like simple-egl only get about > 40 FPS in Headless mode. I followed the logic and it seems to me that > this is inevitable in the current code (unless of course I am >

[ANNOUNCE] libinput 1.16.0

2020-08-03 Thread Peter Hutterer
libinput 1.16.0 is now available. No significant changes since the second RC, so here's slightly polished RC1 announcement text. This has been a long cycle, mostly because there weren't any huge changes on the main development branch and a lot of the minor annoyances have found their way into