I guess always as a direct response to a user action. I'm not entirely sure
as I can't think of an example of that so called server push. But I guess
the game is static in that sense that it doesn't do anything unless the
user makes it so.
Well one thing comes in mind and that is login
On Wednesday, July 1, 2015 at 10:01:19 AM UTC-4, Martti Lamberg wrote:
I guess always as a direct response to a user action. I'm not entirely
sure as I can't think of an example of that so called server push. But I
guess the game is static in that sense that it doesn't do anything unless
On Tuesday, June 30, 2015 at 1:29:50 PM UTC-4, Martti Lamberg wrote:
Thank you for your answers! And sorry for the radio silence. I took some
of your advice and went and studied some javascript and came up with a
small demo.
More on the workflow: I need updates coming to and going from
Thank you for your answers! And sorry for the radio silence. I took some of
your advice and went and studied some javascript and came up with a small
demo.
More on the workflow: I need updates coming to and going from server
without page reloads. Not necessarily all of them, but it would make
On Friday, June 12, 2015 at 8:51:53 AM UTC-7, Martti Lamberg wrote:
Hi!
If this isn't a good place to ask, can someone please forward me to a
better web2py forum.
I have a question. Is there an easy way to make a functional table / grid
/ spreadsheet (or whatever the word is in
Look into this:
http://www.web2py.com/examples/spreadsheet/index
https://vimeo.com/5432441
and this
http://handsontable.com/
It would be a nice project to marge the two into one web2py app.
On Friday, 12 June 2015 10:51:53 UTC-5, Martti Lamberg wrote:
Hi!
If this isn't a good place to ask,
Can you provide more detail regarding the workflow? Do you need updates
going only from the browser to the server without page reloads, or does the
server need to push realtime updates to the browser as well? Are there
multiple players playing the same game simultaneously (so, if one player
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