Hello.
Valgrind shows that WebGL performance is lowered by WebGL validation methods
like: WebGLRenderingContext::validateRenderingState,
WebGLRenderingContext::validateUniformMatrixParameters or validations in
drawElements/drawArrays. Those validations are done in the OpenGL driver.
WebKit use
On Jul 15, 2013, at 4:04 AM, SzymanskiPrzemyslaw p.szymans...@samsung.com
wrote:
Hello.
Valgrind shows that WebGL performance is lowered by WebGL validation methods
like: WebGLRenderingContext::validateRenderingState,
WebGLRenderingContext::validateUniformMatrixParameters or validations
Hi Patrick,
We haven’t looked at it, but we’ve decided we are interested in making it work
for us.
However, we will still need to keep the VS2010 project files in our tree for
some undetermined amount of time. If you want to start adding a cmake support
windows support for the AppleWin port
On Jul 12, 2013, at 11:24 PM, Ryosuke Niwa rn...@webkit.org wrote:
Hi,
I've noticed that we have media source API implemented under
Source/WebCore/Modules/mediasource/ behind MEDIA_SOURCE build flag.
There has been patches like
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