Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-02 Thread Rogovin, Kevin
Hi! Question answers: 1. Currently FastUIDraw has a backend to OpenGL 3.3 and OpenGL ES 3.0. One of its design goals is to make it not terribly awful to write a backend to different 3D API’s. 2. I think I was unclear in my video. I have NOT migrated ANY UI rendering library to use F

Re: [webkit-dev] WebKit GPU rendering possibility

2016-11-02 Thread Myles C. Maxfield
Hello, This is certainly interesting work! I have a few questions about the approach of this renderer. 1. What API is this on top of? OpenGL? Metal? Vulkan? Raw GPU commands[1]? 2. You mention in your video that you have already migrated Cairo on top of your new tech. Traditionally, a web engin

Re: [webkit-dev] Proposal: Remove Battery Status API code

2016-11-02 Thread Simon Fraser
Added to features.json as "Removed". https://trac.webkit.org/changeset/208303 People, don't be shy in filling out features.json for things you're working on, or know are either done, or have outside interest. Simon > On Nov 2, 2016, at 2:11 PM, Brady

Re: [webkit-dev] Proposal: Remove Battery Status API code

2016-11-02 Thread Brady Eidson
> On Oct 30, 2016, at 8:27 PM, Brady Eidson wrote: > > I filed https://bugs.webkit.org/show_bug.cgi?id=164213 to track the task of > removing. > I'll continue to monitor this email thread and comments in that bug, but > assuming no objections come up I'll remove the code later this week. Seem

[webkit-dev] WebKit GPU rendering possibility

2016-11-02 Thread Rogovin, Kevin
Hi, I was directed here by some colleagues as this is the place to post the following to get started on the following proposal. I have been working on an experimental 2D renderer that requires a GPU, the project is open sourced on github at https://github.com/01org/fastuidraw. I gave a tal