Hi Hugo,
I think most of us in the WebKit project are aware of the missing pieces on the
Apple Windows port, and have plans to rectify this.
However, I don’t understand what your needs are regarding WebGL and the Apple
Windows port. This port is not licensed for use outside of Apple’s own
prod
Thanks a lot Timothy. For some: part of my job might consist in doing this
work -*for Windows*- required to actually display the result. Then,
assuming compiles and runs WebGL content succesfully *for
Mac *(probably provided some settings : 'defaults write com.apple.Safari
WebKitWebGLEnabled
On 2013.10.03, at 09:06, Hugo Machefer wrote:
> Dear all. Might not the best place -here- to describe my issue [Win32], but
> I don't know where exactly this shall be submitted, as a novice by WebKit. To
> recap, I managed to compile sources by Microsoft Visual
> Studio 2010 using CoreGraph
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