On Aug 23, 2010, at 12:51 AM, Eric Seidel wrote:
I believe int tx, int ty -- which we see sprinkled around the
rendering tree -- are the offset from the top left corner of the
current renderer's parent to the containing block. Is that correct?
In SVG we use IntSize containingBlockOffset
On Aug 23, 2010, at 4:33 AM, Maciej Stachowiak wrote:
- tx, ty are the origin of the parent's coordinate system relative to the
origin for its layer. When a layer paints, it establishes a CTM such that its
own origin is 0, 0 (I think).
They are relative to a painting root, which will
On Aug 23, 2010, at 12:11 PM, David Hyatt wrote:
(hopefully less verbose, but you get the idea). tx, ty could be named
parentOffsetFromLayerCoordinates or something. This seems to be the intent
of the names - that x,y is a point and tx, ty is a translation. But this
doesn't work in
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