On Thu, Apr 23, 2015 at 4:48 PM, Simon Fraser simon.fra...@apple.com wrote:
USE(3D_GRAPHICS) appears to surround WebGL code in general. I don’t see any
non-WebGL bits in a quick search.
It seems that USE(3D_GRAPHICS) simply enables GraphicsContext3D and
its helper classes, so I propose that we
On Apr 23, 2015, at 4:39 PM, Martin Robinson mrobin...@webkit.org wrote:
In the process of cleaning up and dusting off the GTK+ cmake build
system, we have rediscovered the pair of somewhat confusing feature
defines WTF_USE_3D_GRAPHICS and ENABLE_3D_RENDERING. From a brief
audit, it appears
In the process of cleaning up and dusting off the GTK+ cmake build
system, we have rediscovered the pair of somewhat confusing feature
defines WTF_USE_3D_GRAPHICS and ENABLE_3D_RENDERING. From a brief
audit, it appears that WTF_USE_3D_GRAPHICS is a generic flag for any
kind of 3D rendering at all
Thanks for bringing up the point about perspective versus 3D
transforms. For the sake of clarity, one reason 3D_GRAPHICS may be
different from WebGL is that GraphicsContext3D is used to render
accelerated compositing contents when using the TextureMapper and not
simply WebGL.
--Martin
On Thu,
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